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LibWeb: Remove unecessary dependence on Window from SVG classes

These classes only needed Window to get at its realm. Pass a realm
directly to construct SCG classes.
This commit is contained in:
Andrew Kaster 2022-09-25 18:04:39 -06:00 committed by Linus Groh
parent 62a8c26b73
commit 320dddde6a
20 changed files with 87 additions and 93 deletions

View file

@ -16,14 +16,14 @@ class SVGAnimatedLength final : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(SVGAnimatedLength, Bindings::PlatformObject);
public:
static JS::NonnullGCPtr<SVGAnimatedLength> create(HTML::Window&, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val);
static JS::NonnullGCPtr<SVGAnimatedLength> create(JS::Realm&, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val);
virtual ~SVGAnimatedLength() override;
JS::NonnullGCPtr<SVGLength> base_val() const { return m_base_val; }
JS::NonnullGCPtr<SVGLength> anim_val() const { return m_anim_val; }
private:
SVGAnimatedLength(HTML::Window&, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val);
SVGAnimatedLength(JS::Realm&, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val);
virtual void visit_edges(Cell::Visitor&) override;