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LibWeb: Remove unecessary dependence on Window from SVG classes
These classes only needed Window to get at its realm. Pass a realm directly to construct SCG classes.
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20 changed files with 87 additions and 93 deletions
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@ -4,22 +4,22 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/SVG/SVGLength.h>
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namespace Web::SVG {
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JS::NonnullGCPtr<SVGLength> SVGLength::create(HTML::Window& window, u8 unit_type, float value)
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JS::NonnullGCPtr<SVGLength> SVGLength::create(JS::Realm& realm, u8 unit_type, float value)
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{
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return *window.heap().allocate<SVGLength>(window.realm(), window, unit_type, value);
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return *realm.heap().allocate<SVGLength>(realm, realm, unit_type, value);
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}
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SVGLength::SVGLength(HTML::Window& window, u8 unit_type, float value)
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: PlatformObject(window.realm())
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SVGLength::SVGLength(JS::Realm& realm, u8 unit_type, float value)
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: PlatformObject(realm)
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, m_unit_type(unit_type)
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, m_value(value)
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{
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set_prototype(&window.cached_web_prototype("SVGLength"));
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set_prototype(&Bindings::cached_web_prototype(realm, "SVGLength"));
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}
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SVGLength::~SVGLength() = default;
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