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Userland: Add glsl-compiler utility that prints parsed AST
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2 changed files with 46 additions and 0 deletions
45
Userland/Utilities/glsl-compiler.cpp
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45
Userland/Utilities/glsl-compiler.cpp
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/*
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* Copyright (c) 2021-2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibCore/ArgsParser.h>
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#include <LibCore/File.h>
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#include <LibGLSL/Parser.h>
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#include <LibMain/Main.h>
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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Core::ArgsParser args_parser;
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String path;
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bool print_tokens = false;
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args_parser.add_option(print_tokens, "Print Tokens", "tokens", 't');
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args_parser.add_positional_argument(path, "Input file", "input-file", Core::ArgsParser::Required::Yes);
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args_parser.parse(arguments);
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if (path.is_empty())
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return 1;
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auto file = TRY(Core::File::open(path, Core::File::OpenMode::Read));
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auto content = TRY(file->read_until_eof());
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String content_view = TRY(String::from_utf8(content));
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GLSL::Preprocessor preprocessor(path, content_view);
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auto tokens = TRY(preprocessor.process_and_lex());
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GLSL::Parser parser(tokens, path);
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if (print_tokens)
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parser.print_tokens();
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auto root = TRY(parser.parse());
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dbgln("Parser errors:");
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for (auto& error : parser.errors()) {
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dbgln("{}", error);
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}
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auto standard_out = TRY(Core::File::standard_output());
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TRY(root->dump(*standard_out));
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return 0;
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}
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