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LibSoftGPU: Remove OpenGL type for draw buffer selection
Replaces the GLenum used in RasterizerConfig to select the draw buffer with a simple boolean that disabled color output when the draw buffer is set to GL_NONE on the OpenGL side.
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parent
1904be0370
commit
33e601800c
3 changed files with 5 additions and 3 deletions
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@ -1317,7 +1317,9 @@ void SoftwareGLContext::gl_draw_buffer(GLenum buffer)
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m_current_draw_buffer = buffer;
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auto rasterizer_options = m_rasterizer.options();
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rasterizer_options.draw_buffer = m_current_draw_buffer;
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// FIXME: We only have a single draw buffer in SoftGPU at the moment,
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// so we simply disable color writes if GL_NONE is selected
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rasterizer_options.enable_color_write = m_current_draw_buffer != GL_NONE;
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m_rasterizer.set_options(rasterizer_options);
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}
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@ -348,7 +348,7 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
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}
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// We will not update the color buffer at all
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if (!options.color_mask || options.draw_buffer == GL_NONE)
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if (!options.color_mask || !options.enable_color_write)
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continue;
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// Draw the pixels according to the previously generated mask
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@ -79,7 +79,7 @@ struct RasterizerOptions {
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float fog_end { 1.0f };
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bool scissor_enabled { false };
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Gfx::IntRect scissor_box;
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GLenum draw_buffer { GL_BACK };
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bool enable_color_write { true };
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float depth_offset_factor { 0 };
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float depth_offset_constant { 0 };
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bool enable_culling { false };
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