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https://github.com/RGBCube/serenity
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Userland: Fix remaining smart pointer const-correctness issues
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parent
faa1a09042
commit
33e87d1627
17 changed files with 23 additions and 23 deletions
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@ -421,7 +421,7 @@ Chess::Square ChessWidget::mouse_to_square(GUI::MouseEvent& event) const
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}
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}
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RefPtr<Gfx::Bitmap> ChessWidget::get_piece_graphic(Chess::Piece const& piece) const
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RefPtr<Gfx::Bitmap const> ChessWidget::get_piece_graphic(Chess::Piece const& piece) const
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{
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return m_pieces.get(piece).value();
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}
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@ -48,7 +48,7 @@ public:
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bool drag_enabled() const { return m_drag_enabled; }
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void set_drag_enabled(bool e) { m_drag_enabled = e; }
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RefPtr<Gfx::Bitmap> get_piece_graphic(Chess::Piece const& piece) const;
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RefPtr<Gfx::Bitmap const> get_piece_graphic(Chess::Piece const& piece) const;
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bool show_available_moves() const { return m_show_available_moves; }
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void set_show_available_moves(bool e) { m_show_available_moves = e; }
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@ -128,7 +128,7 @@ private:
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Color m_marking_alternate_color { Color::from_argb(0x66ffaa00) };
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Color m_marking_secondary_color { Color::from_argb(0x6655dd55) };
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Chess::Color m_side { Chess::Color::White };
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HashMap<Chess::Piece, RefPtr<Gfx::Bitmap>> m_pieces;
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HashMap<Chess::Piece, RefPtr<Gfx::Bitmap const>> m_pieces;
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DeprecatedString m_piece_set;
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Chess::Square m_moving_square { 50, 50 };
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Gfx::IntPoint m_drag_point;
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@ -40,7 +40,7 @@ ColorLines::BitmapArray ColorLines::build_marble_color_bitmaps()
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ColorLines::BitmapArray ColorLines::build_marble_trace_bitmaps()
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{
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// Use "Paw Prints" Unicode Character (U+1F43E)
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auto trace_bitmap = NonnullRefPtr<Gfx::Bitmap>(*Gfx::Emoji::emoji_for_code_point(0x1F43E));
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auto trace_bitmap = NonnullRefPtr<Gfx::Bitmap const>(*Gfx::Emoji::emoji_for_code_point(0x1F43E));
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BitmapArray result;
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result.ensure_capacity(number_of_marble_trace_bitmaps);
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result.append(trace_bitmap);
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@ -47,7 +47,7 @@ private:
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void restart_timer(int milliseconds);
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using Point = Gfx::IntPoint;
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using BitmapArray = Vector<NonnullRefPtr<Gfx::Bitmap>>;
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using BitmapArray = Vector<NonnullRefPtr<Gfx::Bitmap const>>;
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StringView const m_app_name;
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GameState m_game_state { GameState::Idle };
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@ -162,7 +162,7 @@ void Player::remove_cards(NonnullRefPtrVector<Card> const& cards)
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{
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for (auto& card : cards) {
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hand.remove_first_matching([&card](auto& other_card) {
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return other_card == card;
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return other_card.ptr() == &card;
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});
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}
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}
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