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https://github.com/RGBCube/serenity
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Move runnable/non-runnable list control entirely over to Scheduler
This way, we can change how the scheduler works without having to change Thread too.
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parent
c1ed16c8e8
commit
342f7a6b0f
4 changed files with 102 additions and 75 deletions
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@ -6,6 +6,7 @@
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#include <AK/OwnPtr.h>
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#include <AK/RefPtr.h>
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#include <AK/Vector.h>
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#include <Kernel/Scheduler.h>
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#include <Kernel/Arch/i386/CPU.h>
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#include <Kernel/KResult.h>
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#include <Kernel/UnixTypes.h>
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@ -16,7 +17,6 @@ class Alarm;
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class FileDescription;
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class Process;
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class Region;
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class Thread;
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enum class ShouldUnblockThread {
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No = 0,
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@ -299,10 +299,6 @@ public:
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template<typename Callback>
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static IterationDecision for_each_living(Callback);
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template<typename Callback>
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static IterationDecision for_each_runnable(Callback);
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template<typename Callback>
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static IterationDecision for_each_nonrunnable(Callback);
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template<typename Callback>
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static IterationDecision for_each(Callback);
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static bool is_runnable_state(Thread::State state)
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@ -313,19 +309,8 @@ public:
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private:
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IntrusiveListNode m_runnable_list_node;
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typedef IntrusiveList<Thread, &Thread::m_runnable_list_node> SchedulerThreadList;
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public:
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static SchedulerThreadList* g_runnable_threads;
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static SchedulerThreadList* g_nonrunnable_threads;
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static SchedulerThreadList* thread_list_for_state(Thread::State state)
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{
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if (is_runnable_state(state))
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return g_runnable_threads;
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return g_nonrunnable_threads;
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}
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private:
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friend class SchedulerData;
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Process& m_process;
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int m_tid { -1 };
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TSS32 m_tss;
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@ -351,20 +336,6 @@ private:
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HashTable<Thread*>& thread_table();
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template<typename Callback>
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inline IterationDecision Thread::for_each_in_state(State state, Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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auto new_callback = [=](Thread& thread) -> IterationDecision {
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if (thread.state() == state)
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return callback(thread);
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return IterationDecision::Continue;
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};
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if (is_runnable_state(state))
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return for_each_runnable(new_callback);
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return for_each_nonrunnable(new_callback);
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}
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template<typename Callback>
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inline IterationDecision Thread::for_each_living(Callback callback)
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{
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@ -380,38 +351,23 @@ template<typename Callback>
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inline IterationDecision Thread::for_each(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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auto ret = for_each_runnable(callback);
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auto ret = Scheduler::for_each_runnable(callback);
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if (ret == IterationDecision::Break)
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return ret;
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return for_each_nonrunnable(callback);
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return Scheduler::for_each_nonrunnable(callback);
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}
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template<typename Callback>
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inline IterationDecision Thread::for_each_runnable(Callback callback)
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inline IterationDecision Thread::for_each_in_state(State state, Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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auto& tl = *g_runnable_threads;
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for (auto it = tl.begin(); it != tl.end();) {
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auto thread = *it;
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it = ++it;
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if (callback(*thread) == IterationDecision::Break)
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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auto new_callback = [=](Thread& thread) -> IterationDecision {
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if (thread.state() == state)
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return callback(thread);
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return IterationDecision::Continue;
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};
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if (is_runnable_state(state))
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return Scheduler::for_each_runnable(new_callback);
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return Scheduler::for_each_nonrunnable(new_callback);
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}
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template<typename Callback>
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inline IterationDecision Thread::for_each_nonrunnable(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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auto& tl = *g_nonrunnable_threads;
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for (auto it = tl.begin(); it != tl.end();) {
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auto thread = *it;
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it = ++it;
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if (callback(*thread) == IterationDecision::Break)
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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}
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