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AK: Make "foo"_string infallible

Stop worrying about tiny OOMs.

Work towards #20405.
This commit is contained in:
Andreas Kling 2023-08-07 11:12:38 +02:00
parent db2a8725c6
commit 34344120f2
181 changed files with 626 additions and 630 deletions

View file

@ -129,9 +129,9 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
}
};
statusbar.set_text(0, TRY("Score: 0"_string));
statusbar.set_text(0, "Score: 0"_string);
reset_statistic_status();
statusbar.set_text(2, TRY("Time: 00:00:00"_string));
statusbar.set_text(2, "Time: 00:00:00"_string);
app->on_action_enter = [&](GUI::Action& action) {
statusbar.set_override_text(action.status_tip());
@ -156,7 +156,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
game.on_game_start = [&]() {
seconds_elapsed = 0;
timer->start();
statusbar.set_text(2, "Time: 00:00:00"_string.release_value_but_fixme_should_propagate_errors());
statusbar.set_text(2, "Time: 00:00:00"_string);
};
game.on_game_end = [&](Spider::GameOverReason reason, uint32_t score) {
auto game_was_in_progress = timer->is_active();
@ -181,7 +181,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
reset_statistic_status();
}
statusbar.set_text(2, "Timer starts after your first move"_string.release_value_but_fixme_should_propagate_errors());
statusbar.set_text(2, "Timer starts after your first move"_string);
};
auto confirm_end_current_game = [&]() {