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AK: Make "foo"_string infallible

Stop worrying about tiny OOMs.

Work towards #20405.
This commit is contained in:
Andreas Kling 2023-08-07 11:12:38 +02:00
parent db2a8725c6
commit 34344120f2
181 changed files with 626 additions and 630 deletions

View file

@ -15,8 +15,8 @@ ErrorOr<NonnullOwnPtr<LinkedShader>> Linker::link(Vector<ObjectFile const*> cons
GPU::IR::Shader shader;
auto input_name = TRY("input0"_string);
auto output_name = TRY("output0"_string);
auto input_name = "input0"_string;
auto output_name = "output0"_string;
TRY(shader.inputs.try_append({ move(input_name), GPU::IR::StorageType::Vector4 }));
TRY(shader.outputs.try_append({ move(output_name), GPU::IR::StorageType::Vector4 }));
GPU::IR::Instruction instruction {