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AK: Make "foo"_string infallible
Stop worrying about tiny OOMs. Work towards #20405.
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181 changed files with 626 additions and 630 deletions
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@ -15,8 +15,8 @@ ErrorOr<NonnullOwnPtr<LinkedShader>> Linker::link(Vector<ObjectFile const*> cons
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GPU::IR::Shader shader;
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auto input_name = TRY("input0"_string);
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auto output_name = TRY("output0"_string);
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auto input_name = "input0"_string;
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auto output_name = "output0"_string;
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TRY(shader.inputs.try_append({ move(input_name), GPU::IR::StorageType::Vector4 }));
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TRY(shader.outputs.try_append({ move(output_name), GPU::IR::StorageType::Vector4 }));
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GPU::IR::Instruction instruction {
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