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3DFileViewer: Support textured models
Models that contain UV co-ordinates are now supported, and will display with a texture wrapped around it, provided a `bmp` with the same name as the object is in the same directory as the 3D Model.
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7 changed files with 13657 additions and 9899 deletions
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@ -16,7 +16,7 @@ class Mesh : public RefCounted<Mesh> {
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public:
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Mesh() = delete;
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Mesh(Vector<Vertex> vertices, Vector<Triangle> triangles);
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Mesh(Vector<Vertex> vertices, Vector<TexCoord> tex_coords, Vector<Triangle> triangles);
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size_t vertex_count() const { return m_vertex_list.size(); }
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@ -24,7 +24,10 @@ public:
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void draw();
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bool is_textured() const { return m_tex_coords.size() > 0; }
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private:
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Vector<Vertex> m_vertex_list;
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Vector<TexCoord> m_tex_coords;
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Vector<Triangle> m_triangle_list;
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};
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