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WindowServer/LibGUI: Enforce minimum window size

This commit is contained in:
Linus Groh 2020-04-18 19:56:56 +01:00 committed by Andreas Kling
parent 71d6459b7f
commit 3474d7c88e
3 changed files with 22 additions and 10 deletions

View file

@ -50,6 +50,15 @@ namespace WindowServer {
HashMap<int, NonnullRefPtr<ClientConnection>>* s_connections;
static Gfx::Rect normalize_window_rect(Gfx::Rect rect, WindowType window_type)
{
auto min_size = 1;
if (window_type == WindowType::Normal)
min_size = 50;
Gfx::Rect normalized_rect = { rect.x(), rect.y(), max(rect.width(), min_size), max(rect.height(), min_size) };
return normalized_rect;
}
void ClientConnection::for_each_client(Function<void(ClientConnection&)> callback)
{
if (!s_connections)
@ -388,9 +397,10 @@ OwnPtr<Messages::WindowServer::SetWindowRectResponse> ClientConnection::handle(c
dbg() << "ClientConnection: Ignoring SetWindowRect request for fullscreen window";
return nullptr;
}
window.set_rect(message.rect());
window.request_update(message.rect());
return make<Messages::WindowServer::SetWindowRectResponse>();
auto normalized_rect = normalize_window_rect(message.rect(), window.type());
window.set_rect(normalized_rect);
window.request_update(normalized_rect);
return make<Messages::WindowServer::SetWindowRectResponse>(normalized_rect);
}
OwnPtr<Messages::WindowServer::GetWindowRectResponse> ClientConnection::handle(const Messages::WindowServer::GetWindowRect& message)
@ -444,8 +454,10 @@ OwnPtr<Messages::WindowServer::CreateWindowResponse> ClientConnection::handle(co
auto window = Window::construct(*this, (WindowType)message.type(), window_id, message.modal(), message.minimizable(), message.resizable(), message.fullscreen());
window->set_has_alpha_channel(message.has_alpha_channel());
window->set_title(message.title());
if (!message.fullscreen())
window->set_rect(message.rect());
if (!message.fullscreen()) {
auto normalized_rect = normalize_window_rect(message.rect(), window->type());
window->set_rect(normalized_rect);
}
if (window->type() == WindowType::Desktop) {
window->set_rect(WindowManager::the().desktop_rect());
window->recalculate_rect();