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Base+Userland: Add various icons

Add new icons to menus, add existing icons that could be used in menus.
This commit is contained in:
electrikmilk 2022-01-11 21:50:45 -05:00 committed by Linus Groh
parent 64ae8eac0e
commit 34c5d33eb0
5 changed files with 7 additions and 7 deletions

View file

@ -197,7 +197,7 @@ void BrowserWindow::build_menus()
});
m_view_source_action = GUI::Action::create(
"View &Source", { Mod_Ctrl, Key_U }, [this](auto&) {
"View &Source", { Mod_Ctrl, Key_U }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/code.png").release_value_but_fixme_should_propagate_errors(), [this](auto&) {
active_tab().m_web_content_view->get_source();
},
this);
@ -211,7 +211,7 @@ void BrowserWindow::build_menus()
m_inspect_dom_tree_action->set_status_tip("Open inspector window for this page");
m_inspect_dom_node_action = GUI::Action::create(
"&Inspect Element", [this](auto&) {
"&Inspect Element", Gfx::Bitmap::try_load_from_file("/res/icons/16x16/inspect.png").release_value_but_fixme_should_propagate_errors(), [this](auto&) {
active_tab().show_inspector_window(Tab::InspectorTarget::HoveredElement);
},
this);
@ -222,7 +222,7 @@ void BrowserWindow::build_menus()
inspect_menu.add_action(*m_inspect_dom_tree_action);
auto js_console_action = GUI::Action::create(
"Open &JS Console", { Mod_Ctrl, Key_I }, [this](auto&) {
"Open &JS Console", { Mod_Ctrl, Key_I }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/filetype-javascript.png").release_value_but_fixme_should_propagate_errors(), [this](auto&) {
active_tab().show_console_window();
},
this);