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Kernel: Abstract FramebufferConsole away from contiguous physical range

Currently, Kernel::Graphics::FramebufferConsole is written assuming that
the underlying framebuffer memory exists in physically contiguous
memory. There are a bunch of framebuffer devices that would need to use
the components of FramebufferConsole (in particular access to the kernel
bitmap font rendering logic). To reduce code duplication, framebuffer
console has been split into two parts, the abstract
GenericFramebufferConsole class which does the rendering, and the
ContiguousFramebufferConsole class which contains all logic related to
managing the underling vm object.

Also, a new flush method has been added to the class, to support devices
that require an extra flush step to render.
This commit is contained in:
Sahan Fernando 2021-06-12 22:30:05 +10:00 committed by Andreas Kling
parent cf1c8eb778
commit 34e9fa4d3b
14 changed files with 141 additions and 87 deletions

View file

@ -1,355 +0,0 @@
/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <Kernel/Graphics/Console/FramebufferConsole.h>
#include <Kernel/TTY/ConsoleManagement.h>
namespace Kernel::Graphics {
constexpr unsigned char const font8x8_basic[128][8] = {
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0000 (nul)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0001
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0002
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0003
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0004
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0005
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0006
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0007
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0008
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0009
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000A
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000B
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000C
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000D
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000E
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000F
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0010
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0011
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0012
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0013
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0014
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0015
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0016
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0017
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0018
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0019
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001A
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001B
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001C
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001D
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001E
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001F
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0020 (space)
{ 0x18, 0x3C, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x00 }, // U+0021 (!)
{ 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0022 (")
{ 0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00 }, // U+0023 (#)
{ 0x0C, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x0C, 0x00 }, // U+0024 ($)
{ 0x00, 0x63, 0x33, 0x18, 0x0C, 0x66, 0x63, 0x00 }, // U+0025 (%)
{ 0x1C, 0x36, 0x1C, 0x6E, 0x3B, 0x33, 0x6E, 0x00 }, // U+0026 (&)
{ 0x06, 0x06, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0027 (')
{ 0x18, 0x0C, 0x06, 0x06, 0x06, 0x0C, 0x18, 0x00 }, // U+0028 (()
{ 0x06, 0x0C, 0x18, 0x18, 0x18, 0x0C, 0x06, 0x00 }, // U+0029 ())
{ 0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00 }, // U+002A (*)
{ 0x00, 0x0C, 0x0C, 0x3F, 0x0C, 0x0C, 0x00, 0x00 }, // U+002B (+)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x06 }, // U+002C (,)
{ 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00 }, // U+002D (-)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00 }, // U+002E (.)
{ 0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00 }, // U+002F (/)
{ 0x3E, 0x63, 0x73, 0x7B, 0x6F, 0x67, 0x3E, 0x00 }, // U+0030 (0)
{ 0x0C, 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x3F, 0x00 }, // U+0031 (1)
{ 0x1E, 0x33, 0x30, 0x1C, 0x06, 0x33, 0x3F, 0x00 }, // U+0032 (2)
{ 0x1E, 0x33, 0x30, 0x1C, 0x30, 0x33, 0x1E, 0x00 }, // U+0033 (3)
{ 0x38, 0x3C, 0x36, 0x33, 0x7F, 0x30, 0x78, 0x00 }, // U+0034 (4)
{ 0x3F, 0x03, 0x1F, 0x30, 0x30, 0x33, 0x1E, 0x00 }, // U+0035 (5)
{ 0x1C, 0x06, 0x03, 0x1F, 0x33, 0x33, 0x1E, 0x00 }, // U+0036 (6)
{ 0x3F, 0x33, 0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x00 }, // U+0037 (7)
{ 0x1E, 0x33, 0x33, 0x1E, 0x33, 0x33, 0x1E, 0x00 }, // U+0038 (8)
{ 0x1E, 0x33, 0x33, 0x3E, 0x30, 0x18, 0x0E, 0x00 }, // U+0039 (9)
{ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00 }, // U+003A (:)
{ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x06 }, // U+003B (;)
{ 0x18, 0x0C, 0x06, 0x03, 0x06, 0x0C, 0x18, 0x00 }, // U+003C (<)
{ 0x00, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x00 }, // U+003D (=)
{ 0x06, 0x0C, 0x18, 0x30, 0x18, 0x0C, 0x06, 0x00 }, // U+003E (>)
{ 0x1E, 0x33, 0x30, 0x18, 0x0C, 0x00, 0x0C, 0x00 }, // U+003F (?)
{ 0x3E, 0x63, 0x7B, 0x7B, 0x7B, 0x03, 0x1E, 0x00 }, // U+0040 (@)
{ 0x0C, 0x1E, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x00 }, // U+0041 (A)
{ 0x3F, 0x66, 0x66, 0x3E, 0x66, 0x66, 0x3F, 0x00 }, // U+0042 (B)
{ 0x3C, 0x66, 0x03, 0x03, 0x03, 0x66, 0x3C, 0x00 }, // U+0043 (C)
{ 0x1F, 0x36, 0x66, 0x66, 0x66, 0x36, 0x1F, 0x00 }, // U+0044 (D)
{ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x46, 0x7F, 0x00 }, // U+0045 (E)
{ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x06, 0x0F, 0x00 }, // U+0046 (F)
{ 0x3C, 0x66, 0x03, 0x03, 0x73, 0x66, 0x7C, 0x00 }, // U+0047 (G)
{ 0x33, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x33, 0x00 }, // U+0048 (H)
{ 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0049 (I)
{ 0x78, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E, 0x00 }, // U+004A (J)
{ 0x67, 0x66, 0x36, 0x1E, 0x36, 0x66, 0x67, 0x00 }, // U+004B (K)
{ 0x0F, 0x06, 0x06, 0x06, 0x46, 0x66, 0x7F, 0x00 }, // U+004C (L)
{ 0x63, 0x77, 0x7F, 0x7F, 0x6B, 0x63, 0x63, 0x00 }, // U+004D (M)
{ 0x63, 0x67, 0x6F, 0x7B, 0x73, 0x63, 0x63, 0x00 }, // U+004E (N)
{ 0x1C, 0x36, 0x63, 0x63, 0x63, 0x36, 0x1C, 0x00 }, // U+004F (O)
{ 0x3F, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x0F, 0x00 }, // U+0050 (P)
{ 0x1E, 0x33, 0x33, 0x33, 0x3B, 0x1E, 0x38, 0x00 }, // U+0051 (Q)
{ 0x3F, 0x66, 0x66, 0x3E, 0x36, 0x66, 0x67, 0x00 }, // U+0052 (R)
{ 0x1E, 0x33, 0x07, 0x0E, 0x38, 0x33, 0x1E, 0x00 }, // U+0053 (S)
{ 0x3F, 0x2D, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0054 (T)
{ 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x3F, 0x00 }, // U+0055 (U)
{ 0x33, 0x33, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00 }, // U+0056 (V)
{ 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00 }, // U+0057 (W)
{ 0x63, 0x63, 0x36, 0x1C, 0x1C, 0x36, 0x63, 0x00 }, // U+0058 (X)
{ 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0059 (Y)
{ 0x7F, 0x63, 0x31, 0x18, 0x4C, 0x66, 0x7F, 0x00 }, // U+005A (Z)
{ 0x1E, 0x06, 0x06, 0x06, 0x06, 0x06, 0x1E, 0x00 }, // U+005B ([)
{ 0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x40, 0x00 }, // U+005C (\)
{ 0x1E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1E, 0x00 }, // U+005D (])
{ 0x08, 0x1C, 0x36, 0x63, 0x00, 0x00, 0x00, 0x00 }, // U+005E (^)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF }, // U+005F (_)
{ 0x0C, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0060 (`)
{ 0x00, 0x00, 0x1E, 0x30, 0x3E, 0x33, 0x6E, 0x00 }, // U+0061 (a)
{ 0x07, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x3B, 0x00 }, // U+0062 (b)
{ 0x00, 0x00, 0x1E, 0x33, 0x03, 0x33, 0x1E, 0x00 }, // U+0063 (c)
{ 0x38, 0x30, 0x30, 0x3e, 0x33, 0x33, 0x6E, 0x00 }, // U+0064 (d)
{ 0x00, 0x00, 0x1E, 0x33, 0x3f, 0x03, 0x1E, 0x00 }, // U+0065 (e)
{ 0x1C, 0x36, 0x06, 0x0f, 0x06, 0x06, 0x0F, 0x00 }, // U+0066 (f)
{ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x1F }, // U+0067 (g)
{ 0x07, 0x06, 0x36, 0x6E, 0x66, 0x66, 0x67, 0x00 }, // U+0068 (h)
{ 0x0C, 0x00, 0x0E, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0069 (i)
{ 0x30, 0x00, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E }, // U+006A (j)
{ 0x07, 0x06, 0x66, 0x36, 0x1E, 0x36, 0x67, 0x00 }, // U+006B (k)
{ 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+006C (l)
{ 0x00, 0x00, 0x33, 0x7F, 0x7F, 0x6B, 0x63, 0x00 }, // U+006D (m)
{ 0x00, 0x00, 0x1F, 0x33, 0x33, 0x33, 0x33, 0x00 }, // U+006E (n)
{ 0x00, 0x00, 0x1E, 0x33, 0x33, 0x33, 0x1E, 0x00 }, // U+006F (o)
{ 0x00, 0x00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x0F }, // U+0070 (p)
{ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x78 }, // U+0071 (q)
{ 0x00, 0x00, 0x3B, 0x6E, 0x66, 0x06, 0x0F, 0x00 }, // U+0072 (r)
{ 0x00, 0x00, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x00 }, // U+0073 (s)
{ 0x08, 0x0C, 0x3E, 0x0C, 0x0C, 0x2C, 0x18, 0x00 }, // U+0074 (t)
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x6E, 0x00 }, // U+0075 (u)
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00 }, // U+0076 (v)
{ 0x00, 0x00, 0x63, 0x6B, 0x7F, 0x7F, 0x36, 0x00 }, // U+0077 (w)
{ 0x00, 0x00, 0x63, 0x36, 0x1C, 0x36, 0x63, 0x00 }, // U+0078 (x)
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x3E, 0x30, 0x1F }, // U+0079 (y)
{ 0x00, 0x00, 0x3F, 0x19, 0x0C, 0x26, 0x3F, 0x00 }, // U+007A (z)
{ 0x38, 0x0C, 0x0C, 0x07, 0x0C, 0x0C, 0x38, 0x00 }, // U+007B ({)
{ 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00 }, // U+007C (|)
{ 0x07, 0x0C, 0x0C, 0x38, 0x0C, 0x0C, 0x07, 0x00 }, // U+007D (})
{ 0x6E, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+007E (~)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } // U+007F
};
// FIXME: This assumes 32 bit BGR (Blue-Green-Red) palette
enum BGRColor : u32 {
Black = 0,
Blue = 0x0000FF,
Green = 0x00FF00,
Cyan = 0x0000FFFF,
Red = 0xFF0000,
Magenta = 0x00FF00FF,
Brown = 0x00964B00,
LightGray = 0x00D3D3D3,
DarkGray = 0x00A9A9A9,
BrightBlue = 0x0ADD8E6,
BrightGreen = 0x0090EE90,
BrightCyan = 0x00E0FFFF,
BrightRed = 0x00D70A53,
BrightMagenta = 0x00F984E5,
Yellow = 0x00FFE135,
White = 0x00FFFFFF,
};
static inline BGRColor convert_standard_color_to_bgr_color(Console::Color color)
{
switch (color) {
case Console::Color::Black:
return BGRColor::Black;
case Console::Color::Red:
return BGRColor::Red;
case Console::Color::Brown:
return BGRColor::Brown;
case Console::Color::Blue:
return BGRColor::Blue;
case Console::Color::Magenta:
return BGRColor::Magenta;
case Console::Color::Green:
return BGRColor::Green;
case Console::Color::Cyan:
return BGRColor::Cyan;
case Console::Color::LightGray:
return BGRColor::LightGray;
case Console::Color::DarkGray:
return BGRColor::DarkGray;
case Console::Color::BrightRed:
return BGRColor::BrightRed;
case Console::Color::BrightGreen:
return BGRColor::BrightGreen;
case Console::Color::Yellow:
return BGRColor::Yellow;
case Console::Color::BrightBlue:
return BGRColor::BrightBlue;
case Console::Color::BrightMagenta:
return BGRColor::BrightMagenta;
case Console::Color::BrightCyan:
return BGRColor::BrightCyan;
case Console::Color::White:
return BGRColor::White;
default:
VERIFY_NOT_REACHED();
}
}
NonnullRefPtr<FramebufferConsole> FramebufferConsole::initialize(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch)
{
return adopt_ref(*new FramebufferConsole(framebuffer_address, width, height, pitch));
}
void FramebufferConsole::set_resolution(size_t width, size_t height, size_t pitch)
{
m_width = width;
m_height = height;
m_pitch = pitch;
dbgln("Framebuffer Console: taking {} bytes", page_round_up(pitch * height));
m_framebuffer_region = MM.allocate_kernel_region(m_framebuffer_address, page_round_up(pitch * height), "Framebuffer Console", Region::Access::Read | Region::Access::Write, Region::Cacheable::Yes);
VERIFY(m_framebuffer_region);
// Just to start cleanly, we clean the entire framebuffer
memset(m_framebuffer_region->vaddr().as_ptr(), 0, pitch * height);
ConsoleManagement::the().resolution_was_changed();
}
FramebufferConsole::FramebufferConsole(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch)
: Console(width, height)
, m_framebuffer_address(framebuffer_address)
, m_pitch(pitch)
{
set_resolution(width, height, pitch);
}
size_t FramebufferConsole::bytes_per_base_glyph() const
{
// FIXME: We assume we have 32 bit bpp framebuffer.
return 8 * 32;
}
size_t FramebufferConsole::chars_per_line() const
{
return width() / bytes_per_base_glyph();
}
void FramebufferConsole::set_cursor(size_t, size_t)
{
}
void FramebufferConsole::hide_cursor()
{
}
void FramebufferConsole::show_cursor()
{
}
void FramebufferConsole::clear(size_t x, size_t y, size_t length) const
{
ScopedSpinLock lock(m_lock);
if (x == 0 && length == max_column()) {
// if we need to clear the entire row, just clean it with quick memset :)
auto* offset_in_framebuffer = (u32*)m_framebuffer_region->vaddr().offset(x * sizeof(u32) * 8).offset(y * 8 * sizeof(u32) * width()).as_ptr();
for (size_t current_x = 0; current_x < 8; current_x++) {
memset(offset_in_framebuffer, 0, width() * sizeof(u32));
offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * 4);
}
return;
}
for (size_t index = 0; index < length; index++) {
if (x >= max_column()) {
x = 0;
y++;
if (y >= max_row())
y = 0;
}
clear_glyph(x, y);
}
}
void FramebufferConsole::clear_glyph(size_t x, size_t y) const
{
VERIFY(m_lock.is_locked());
auto* offset_in_framebuffer = (u32*)m_framebuffer_region->vaddr().offset(x * sizeof(u32) * 8).offset(y * 8 * sizeof(u32) * width()).as_ptr();
for (size_t current_x = 0; current_x < 8; current_x++) {
memset(offset_in_framebuffer, 0, 8 * sizeof(u32));
offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * sizeof(u32));
}
}
void FramebufferConsole::enable()
{
ScopedSpinLock lock(m_lock);
memset(m_framebuffer_region->vaddr().as_ptr(), 0, height() * width() * sizeof(u32));
m_enabled.store(true);
}
void FramebufferConsole::disable()
{
ScopedSpinLock lock(m_lock);
m_enabled.store(false);
}
void FramebufferConsole::write(size_t x, size_t y, char ch, Color background, Color foreground, bool critical) const
{
ScopedSpinLock lock(m_lock);
if (!m_enabled.load())
return;
// If we are in critical printing mode, we need to handle new lines here
// because there's no other responsible object to do that in the print call path
if (critical && (ch == '\r' || ch == '\n')) {
m_x = 0;
m_y += 1;
if (m_y >= max_row())
m_y = 0;
return;
}
if ((int)ch < 0x20 || (int)ch == 0x7f) {
// FIXME: There's no point in printing empty glyphs...
// Maybe try to add these special glyphs and print them.
return;
}
clear_glyph(x, y);
auto* offset_in_framebuffer = (u32*)m_framebuffer_region->vaddr().offset(x * sizeof(u32) * 8).offset(y * 8 * sizeof(u32) * width()).as_ptr();
int current_bitpixels = 0;
int current_bitpixel = 0;
auto bitmap = font8x8_basic[(int)ch];
bool set;
BGRColor foreground_color = convert_standard_color_to_bgr_color(foreground);
BGRColor background_color = convert_standard_color_to_bgr_color(background);
for (current_bitpixels = 0; current_bitpixels < 8; current_bitpixels++) {
for (current_bitpixel = 0; current_bitpixel < 8; current_bitpixel++) {
set = bitmap[current_bitpixels] & (1 << current_bitpixel);
if (set) {
offset_in_framebuffer[current_bitpixel] = foreground_color;
} else {
offset_in_framebuffer[current_bitpixel] = background_color;
}
}
offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * 4);
}
m_x = x + 1;
if (m_x >= max_column()) {
m_x = 0;
m_y = y + 1;
if (m_y >= max_row())
m_y = 0;
}
}
void FramebufferConsole::write(size_t x, size_t y, char ch, bool critical) const
{
write(x, y, ch, m_default_background_color, m_default_foreground_color, critical);
}
void FramebufferConsole::write(char ch, bool critical) const
{
write(m_x, m_y, ch, m_default_background_color, m_default_foreground_color, critical);
}
}