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Kernel: Abstract FramebufferConsole away from contiguous physical range
Currently, Kernel::Graphics::FramebufferConsole is written assuming that the underlying framebuffer memory exists in physically contiguous memory. There are a bunch of framebuffer devices that would need to use the components of FramebufferConsole (in particular access to the kernel bitmap font rendering logic). To reduce code duplication, framebuffer console has been split into two parts, the abstract GenericFramebufferConsole class which does the rendering, and the ContiguousFramebufferConsole class which contains all logic related to managing the underling vm object. Also, a new flush method has been added to the class, to support devices that require an extra flush step to render.
This commit is contained in:
parent
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commit
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14 changed files with 141 additions and 87 deletions
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/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/Graphics/Console/FramebufferConsole.h>
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#include <Kernel/TTY/ConsoleManagement.h>
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namespace Kernel::Graphics {
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constexpr unsigned char const font8x8_basic[128][8] = {
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0000 (nul)
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0001
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0002
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0003
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0004
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0005
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0006
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0007
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0008
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0009
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000A
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000B
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000C
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000D
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000E
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+000F
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0010
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0011
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0012
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0013
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0014
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0015
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0016
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0017
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0018
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0019
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001A
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001B
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001C
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001D
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001E
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+001F
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0020 (space)
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{ 0x18, 0x3C, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x00 }, // U+0021 (!)
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{ 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0022 (")
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{ 0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00 }, // U+0023 (#)
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{ 0x0C, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x0C, 0x00 }, // U+0024 ($)
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{ 0x00, 0x63, 0x33, 0x18, 0x0C, 0x66, 0x63, 0x00 }, // U+0025 (%)
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{ 0x1C, 0x36, 0x1C, 0x6E, 0x3B, 0x33, 0x6E, 0x00 }, // U+0026 (&)
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{ 0x06, 0x06, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0027 (')
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{ 0x18, 0x0C, 0x06, 0x06, 0x06, 0x0C, 0x18, 0x00 }, // U+0028 (()
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{ 0x06, 0x0C, 0x18, 0x18, 0x18, 0x0C, 0x06, 0x00 }, // U+0029 ())
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{ 0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00 }, // U+002A (*)
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{ 0x00, 0x0C, 0x0C, 0x3F, 0x0C, 0x0C, 0x00, 0x00 }, // U+002B (+)
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x06 }, // U+002C (,)
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{ 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00 }, // U+002D (-)
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00 }, // U+002E (.)
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{ 0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00 }, // U+002F (/)
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{ 0x3E, 0x63, 0x73, 0x7B, 0x6F, 0x67, 0x3E, 0x00 }, // U+0030 (0)
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{ 0x0C, 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x3F, 0x00 }, // U+0031 (1)
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{ 0x1E, 0x33, 0x30, 0x1C, 0x06, 0x33, 0x3F, 0x00 }, // U+0032 (2)
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{ 0x1E, 0x33, 0x30, 0x1C, 0x30, 0x33, 0x1E, 0x00 }, // U+0033 (3)
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{ 0x38, 0x3C, 0x36, 0x33, 0x7F, 0x30, 0x78, 0x00 }, // U+0034 (4)
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{ 0x3F, 0x03, 0x1F, 0x30, 0x30, 0x33, 0x1E, 0x00 }, // U+0035 (5)
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{ 0x1C, 0x06, 0x03, 0x1F, 0x33, 0x33, 0x1E, 0x00 }, // U+0036 (6)
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{ 0x3F, 0x33, 0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x00 }, // U+0037 (7)
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{ 0x1E, 0x33, 0x33, 0x1E, 0x33, 0x33, 0x1E, 0x00 }, // U+0038 (8)
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{ 0x1E, 0x33, 0x33, 0x3E, 0x30, 0x18, 0x0E, 0x00 }, // U+0039 (9)
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{ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00 }, // U+003A (:)
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{ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x06 }, // U+003B (;)
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{ 0x18, 0x0C, 0x06, 0x03, 0x06, 0x0C, 0x18, 0x00 }, // U+003C (<)
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{ 0x00, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x00 }, // U+003D (=)
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{ 0x06, 0x0C, 0x18, 0x30, 0x18, 0x0C, 0x06, 0x00 }, // U+003E (>)
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{ 0x1E, 0x33, 0x30, 0x18, 0x0C, 0x00, 0x0C, 0x00 }, // U+003F (?)
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{ 0x3E, 0x63, 0x7B, 0x7B, 0x7B, 0x03, 0x1E, 0x00 }, // U+0040 (@)
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{ 0x0C, 0x1E, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x00 }, // U+0041 (A)
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{ 0x3F, 0x66, 0x66, 0x3E, 0x66, 0x66, 0x3F, 0x00 }, // U+0042 (B)
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{ 0x3C, 0x66, 0x03, 0x03, 0x03, 0x66, 0x3C, 0x00 }, // U+0043 (C)
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{ 0x1F, 0x36, 0x66, 0x66, 0x66, 0x36, 0x1F, 0x00 }, // U+0044 (D)
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{ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x46, 0x7F, 0x00 }, // U+0045 (E)
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{ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x06, 0x0F, 0x00 }, // U+0046 (F)
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{ 0x3C, 0x66, 0x03, 0x03, 0x73, 0x66, 0x7C, 0x00 }, // U+0047 (G)
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{ 0x33, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x33, 0x00 }, // U+0048 (H)
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{ 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0049 (I)
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{ 0x78, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E, 0x00 }, // U+004A (J)
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{ 0x67, 0x66, 0x36, 0x1E, 0x36, 0x66, 0x67, 0x00 }, // U+004B (K)
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{ 0x0F, 0x06, 0x06, 0x06, 0x46, 0x66, 0x7F, 0x00 }, // U+004C (L)
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{ 0x63, 0x77, 0x7F, 0x7F, 0x6B, 0x63, 0x63, 0x00 }, // U+004D (M)
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{ 0x63, 0x67, 0x6F, 0x7B, 0x73, 0x63, 0x63, 0x00 }, // U+004E (N)
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{ 0x1C, 0x36, 0x63, 0x63, 0x63, 0x36, 0x1C, 0x00 }, // U+004F (O)
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{ 0x3F, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x0F, 0x00 }, // U+0050 (P)
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{ 0x1E, 0x33, 0x33, 0x33, 0x3B, 0x1E, 0x38, 0x00 }, // U+0051 (Q)
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{ 0x3F, 0x66, 0x66, 0x3E, 0x36, 0x66, 0x67, 0x00 }, // U+0052 (R)
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{ 0x1E, 0x33, 0x07, 0x0E, 0x38, 0x33, 0x1E, 0x00 }, // U+0053 (S)
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{ 0x3F, 0x2D, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0054 (T)
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{ 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x3F, 0x00 }, // U+0055 (U)
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{ 0x33, 0x33, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00 }, // U+0056 (V)
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{ 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00 }, // U+0057 (W)
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{ 0x63, 0x63, 0x36, 0x1C, 0x1C, 0x36, 0x63, 0x00 }, // U+0058 (X)
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{ 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0059 (Y)
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{ 0x7F, 0x63, 0x31, 0x18, 0x4C, 0x66, 0x7F, 0x00 }, // U+005A (Z)
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{ 0x1E, 0x06, 0x06, 0x06, 0x06, 0x06, 0x1E, 0x00 }, // U+005B ([)
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{ 0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x40, 0x00 }, // U+005C (\)
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{ 0x1E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1E, 0x00 }, // U+005D (])
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{ 0x08, 0x1C, 0x36, 0x63, 0x00, 0x00, 0x00, 0x00 }, // U+005E (^)
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF }, // U+005F (_)
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{ 0x0C, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+0060 (`)
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{ 0x00, 0x00, 0x1E, 0x30, 0x3E, 0x33, 0x6E, 0x00 }, // U+0061 (a)
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{ 0x07, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x3B, 0x00 }, // U+0062 (b)
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{ 0x00, 0x00, 0x1E, 0x33, 0x03, 0x33, 0x1E, 0x00 }, // U+0063 (c)
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{ 0x38, 0x30, 0x30, 0x3e, 0x33, 0x33, 0x6E, 0x00 }, // U+0064 (d)
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{ 0x00, 0x00, 0x1E, 0x33, 0x3f, 0x03, 0x1E, 0x00 }, // U+0065 (e)
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{ 0x1C, 0x36, 0x06, 0x0f, 0x06, 0x06, 0x0F, 0x00 }, // U+0066 (f)
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{ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x1F }, // U+0067 (g)
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{ 0x07, 0x06, 0x36, 0x6E, 0x66, 0x66, 0x67, 0x00 }, // U+0068 (h)
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{ 0x0C, 0x00, 0x0E, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+0069 (i)
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{ 0x30, 0x00, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E }, // U+006A (j)
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{ 0x07, 0x06, 0x66, 0x36, 0x1E, 0x36, 0x67, 0x00 }, // U+006B (k)
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{ 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00 }, // U+006C (l)
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{ 0x00, 0x00, 0x33, 0x7F, 0x7F, 0x6B, 0x63, 0x00 }, // U+006D (m)
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{ 0x00, 0x00, 0x1F, 0x33, 0x33, 0x33, 0x33, 0x00 }, // U+006E (n)
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{ 0x00, 0x00, 0x1E, 0x33, 0x33, 0x33, 0x1E, 0x00 }, // U+006F (o)
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{ 0x00, 0x00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x0F }, // U+0070 (p)
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{ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x78 }, // U+0071 (q)
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{ 0x00, 0x00, 0x3B, 0x6E, 0x66, 0x06, 0x0F, 0x00 }, // U+0072 (r)
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{ 0x00, 0x00, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x00 }, // U+0073 (s)
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{ 0x08, 0x0C, 0x3E, 0x0C, 0x0C, 0x2C, 0x18, 0x00 }, // U+0074 (t)
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{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x6E, 0x00 }, // U+0075 (u)
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{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00 }, // U+0076 (v)
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{ 0x00, 0x00, 0x63, 0x6B, 0x7F, 0x7F, 0x36, 0x00 }, // U+0077 (w)
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{ 0x00, 0x00, 0x63, 0x36, 0x1C, 0x36, 0x63, 0x00 }, // U+0078 (x)
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{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x3E, 0x30, 0x1F }, // U+0079 (y)
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{ 0x00, 0x00, 0x3F, 0x19, 0x0C, 0x26, 0x3F, 0x00 }, // U+007A (z)
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{ 0x38, 0x0C, 0x0C, 0x07, 0x0C, 0x0C, 0x38, 0x00 }, // U+007B ({)
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{ 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00 }, // U+007C (|)
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{ 0x07, 0x0C, 0x0C, 0x38, 0x0C, 0x0C, 0x07, 0x00 }, // U+007D (})
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{ 0x6E, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // U+007E (~)
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } // U+007F
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};
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// FIXME: This assumes 32 bit BGR (Blue-Green-Red) palette
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enum BGRColor : u32 {
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Black = 0,
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Blue = 0x0000FF,
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Green = 0x00FF00,
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Cyan = 0x0000FFFF,
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Red = 0xFF0000,
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Magenta = 0x00FF00FF,
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Brown = 0x00964B00,
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LightGray = 0x00D3D3D3,
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DarkGray = 0x00A9A9A9,
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BrightBlue = 0x0ADD8E6,
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BrightGreen = 0x0090EE90,
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BrightCyan = 0x00E0FFFF,
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BrightRed = 0x00D70A53,
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BrightMagenta = 0x00F984E5,
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Yellow = 0x00FFE135,
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White = 0x00FFFFFF,
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};
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static inline BGRColor convert_standard_color_to_bgr_color(Console::Color color)
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{
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switch (color) {
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case Console::Color::Black:
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return BGRColor::Black;
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case Console::Color::Red:
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return BGRColor::Red;
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case Console::Color::Brown:
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return BGRColor::Brown;
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case Console::Color::Blue:
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return BGRColor::Blue;
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case Console::Color::Magenta:
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return BGRColor::Magenta;
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case Console::Color::Green:
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return BGRColor::Green;
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case Console::Color::Cyan:
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return BGRColor::Cyan;
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case Console::Color::LightGray:
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return BGRColor::LightGray;
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case Console::Color::DarkGray:
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return BGRColor::DarkGray;
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case Console::Color::BrightRed:
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return BGRColor::BrightRed;
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case Console::Color::BrightGreen:
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return BGRColor::BrightGreen;
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case Console::Color::Yellow:
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return BGRColor::Yellow;
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case Console::Color::BrightBlue:
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return BGRColor::BrightBlue;
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case Console::Color::BrightMagenta:
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return BGRColor::BrightMagenta;
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case Console::Color::BrightCyan:
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return BGRColor::BrightCyan;
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case Console::Color::White:
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return BGRColor::White;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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NonnullRefPtr<FramebufferConsole> FramebufferConsole::initialize(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch)
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{
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return adopt_ref(*new FramebufferConsole(framebuffer_address, width, height, pitch));
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}
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void FramebufferConsole::set_resolution(size_t width, size_t height, size_t pitch)
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{
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m_width = width;
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m_height = height;
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m_pitch = pitch;
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dbgln("Framebuffer Console: taking {} bytes", page_round_up(pitch * height));
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m_framebuffer_region = MM.allocate_kernel_region(m_framebuffer_address, page_round_up(pitch * height), "Framebuffer Console", Region::Access::Read | Region::Access::Write, Region::Cacheable::Yes);
|
||||
VERIFY(m_framebuffer_region);
|
||||
|
||||
// Just to start cleanly, we clean the entire framebuffer
|
||||
memset(m_framebuffer_region->vaddr().as_ptr(), 0, pitch * height);
|
||||
|
||||
ConsoleManagement::the().resolution_was_changed();
|
||||
}
|
||||
|
||||
FramebufferConsole::FramebufferConsole(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch)
|
||||
: Console(width, height)
|
||||
, m_framebuffer_address(framebuffer_address)
|
||||
, m_pitch(pitch)
|
||||
{
|
||||
set_resolution(width, height, pitch);
|
||||
}
|
||||
|
||||
size_t FramebufferConsole::bytes_per_base_glyph() const
|
||||
{
|
||||
// FIXME: We assume we have 32 bit bpp framebuffer.
|
||||
return 8 * 32;
|
||||
}
|
||||
size_t FramebufferConsole::chars_per_line() const
|
||||
{
|
||||
return width() / bytes_per_base_glyph();
|
||||
}
|
||||
|
||||
void FramebufferConsole::set_cursor(size_t, size_t)
|
||||
{
|
||||
}
|
||||
void FramebufferConsole::hide_cursor()
|
||||
{
|
||||
}
|
||||
void FramebufferConsole::show_cursor()
|
||||
{
|
||||
}
|
||||
|
||||
void FramebufferConsole::clear(size_t x, size_t y, size_t length) const
|
||||
{
|
||||
ScopedSpinLock lock(m_lock);
|
||||
if (x == 0 && length == max_column()) {
|
||||
// if we need to clear the entire row, just clean it with quick memset :)
|
||||
auto* offset_in_framebuffer = (u32*)m_framebuffer_region->vaddr().offset(x * sizeof(u32) * 8).offset(y * 8 * sizeof(u32) * width()).as_ptr();
|
||||
for (size_t current_x = 0; current_x < 8; current_x++) {
|
||||
memset(offset_in_framebuffer, 0, width() * sizeof(u32));
|
||||
offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * 4);
|
||||
}
|
||||
return;
|
||||
}
|
||||
for (size_t index = 0; index < length; index++) {
|
||||
if (x >= max_column()) {
|
||||
x = 0;
|
||||
y++;
|
||||
if (y >= max_row())
|
||||
y = 0;
|
||||
}
|
||||
clear_glyph(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
void FramebufferConsole::clear_glyph(size_t x, size_t y) const
|
||||
{
|
||||
VERIFY(m_lock.is_locked());
|
||||
auto* offset_in_framebuffer = (u32*)m_framebuffer_region->vaddr().offset(x * sizeof(u32) * 8).offset(y * 8 * sizeof(u32) * width()).as_ptr();
|
||||
for (size_t current_x = 0; current_x < 8; current_x++) {
|
||||
memset(offset_in_framebuffer, 0, 8 * sizeof(u32));
|
||||
offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * sizeof(u32));
|
||||
}
|
||||
}
|
||||
|
||||
void FramebufferConsole::enable()
|
||||
{
|
||||
ScopedSpinLock lock(m_lock);
|
||||
memset(m_framebuffer_region->vaddr().as_ptr(), 0, height() * width() * sizeof(u32));
|
||||
m_enabled.store(true);
|
||||
}
|
||||
void FramebufferConsole::disable()
|
||||
{
|
||||
ScopedSpinLock lock(m_lock);
|
||||
m_enabled.store(false);
|
||||
}
|
||||
|
||||
void FramebufferConsole::write(size_t x, size_t y, char ch, Color background, Color foreground, bool critical) const
|
||||
{
|
||||
ScopedSpinLock lock(m_lock);
|
||||
if (!m_enabled.load())
|
||||
return;
|
||||
|
||||
// If we are in critical printing mode, we need to handle new lines here
|
||||
// because there's no other responsible object to do that in the print call path
|
||||
if (critical && (ch == '\r' || ch == '\n')) {
|
||||
m_x = 0;
|
||||
m_y += 1;
|
||||
if (m_y >= max_row())
|
||||
m_y = 0;
|
||||
return;
|
||||
}
|
||||
if ((int)ch < 0x20 || (int)ch == 0x7f) {
|
||||
// FIXME: There's no point in printing empty glyphs...
|
||||
// Maybe try to add these special glyphs and print them.
|
||||
return;
|
||||
}
|
||||
clear_glyph(x, y);
|
||||
auto* offset_in_framebuffer = (u32*)m_framebuffer_region->vaddr().offset(x * sizeof(u32) * 8).offset(y * 8 * sizeof(u32) * width()).as_ptr();
|
||||
int current_bitpixels = 0;
|
||||
int current_bitpixel = 0;
|
||||
auto bitmap = font8x8_basic[(int)ch];
|
||||
bool set;
|
||||
BGRColor foreground_color = convert_standard_color_to_bgr_color(foreground);
|
||||
BGRColor background_color = convert_standard_color_to_bgr_color(background);
|
||||
for (current_bitpixels = 0; current_bitpixels < 8; current_bitpixels++) {
|
||||
for (current_bitpixel = 0; current_bitpixel < 8; current_bitpixel++) {
|
||||
set = bitmap[current_bitpixels] & (1 << current_bitpixel);
|
||||
if (set) {
|
||||
offset_in_framebuffer[current_bitpixel] = foreground_color;
|
||||
} else {
|
||||
offset_in_framebuffer[current_bitpixel] = background_color;
|
||||
}
|
||||
}
|
||||
offset_in_framebuffer = (u32*)((u8*)offset_in_framebuffer + width() * 4);
|
||||
}
|
||||
m_x = x + 1;
|
||||
if (m_x >= max_column()) {
|
||||
m_x = 0;
|
||||
m_y = y + 1;
|
||||
if (m_y >= max_row())
|
||||
m_y = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void FramebufferConsole::write(size_t x, size_t y, char ch, bool critical) const
|
||||
{
|
||||
write(x, y, ch, m_default_background_color, m_default_foreground_color, critical);
|
||||
}
|
||||
|
||||
void FramebufferConsole::write(char ch, bool critical) const
|
||||
{
|
||||
write(m_x, m_y, ch, m_default_background_color, m_default_foreground_color, critical);
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue