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https://github.com/RGBCube/serenity
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LibWeb/Painting: Remove redundant 'Painting::' namespace prefixes
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36d35c9c82
commit
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5 changed files with 25 additions and 25 deletions
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@ -29,11 +29,11 @@ Layout::InlineNode const& InlinePaintable::layout_node() const
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return static_cast<Layout::InlineNode const&>(Paintable::layout_node());
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}
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void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) const
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void InlinePaintable::paint(PaintContext& context, PaintPhase phase) const
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{
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auto& painter = context.painter();
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if (phase == Painting::PaintPhase::Background) {
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if (phase == PaintPhase::Background) {
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auto top_left_border_radius = computed_values().border_top_left_radius();
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auto top_right_border_radius = computed_values().border_top_right_radius();
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auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
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@ -54,11 +54,11 @@ void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) c
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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}
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auto border_radii_data = Painting::normalized_border_radii_data(layout_node(), absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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Painting::paint_background(context, layout_node(), absolute_fragment_rect, computed_values().background_color(), computed_values().image_rendering(), &computed_values().background_layers(), border_radii_data);
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auto border_radii_data = normalized_border_radii_data(layout_node(), absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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paint_background(context, layout_node(), absolute_fragment_rect, computed_values().background_color(), computed_values().image_rendering(), &computed_values().background_layers(), border_radii_data);
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if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) {
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Vector<Painting::ShadowData> resolved_box_shadow_data;
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Vector<ShadowData> resolved_box_shadow_data;
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resolved_box_shadow_data.ensure_capacity(computed_box_shadow.size());
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for (auto const& layer : computed_box_shadow) {
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resolved_box_shadow_data.empend(
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@ -67,22 +67,22 @@ void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) c
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layer.offset_y.to_px(layout_node()),
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layer.blur_radius.to_px(layout_node()),
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layer.spread_distance.to_px(layout_node()),
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layer.placement == CSS::ShadowPlacement::Outer ? Painting::ShadowPlacement::Outer : Painting::ShadowPlacement::Inner);
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layer.placement == CSS::ShadowPlacement::Outer ? ShadowPlacement::Outer : ShadowPlacement::Inner);
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}
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Painting::paint_box_shadow(context, absolute_fragment_rect, border_radii_data, resolved_box_shadow_data);
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paint_box_shadow(context, absolute_fragment_rect, border_radii_data, resolved_box_shadow_data);
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}
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return IterationDecision::Continue;
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});
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}
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if (phase == Painting::PaintPhase::Border) {
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if (phase == PaintPhase::Border) {
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auto top_left_border_radius = computed_values().border_top_left_radius();
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auto top_right_border_radius = computed_values().border_top_right_radius();
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auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
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auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
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auto borders_data = Painting::BordersData {
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auto borders_data = BordersData {
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.top = computed_values().border_top(),
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.right = computed_values().border_right(),
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.bottom = computed_values().border_bottom(),
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@ -106,9 +106,9 @@ void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) c
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}
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auto bordered_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
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auto border_radii_data = Painting::normalized_border_radii_data(layout_node(), bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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auto border_radii_data = normalized_border_radii_data(layout_node(), bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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Painting::paint_all_borders(context, bordered_rect, border_radii_data, borders_data);
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paint_all_borders(context, bordered_rect, border_radii_data, borders_data);
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return IterationDecision::Continue;
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});
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@ -116,7 +116,7 @@ void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) c
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// FIXME: We check for a non-null dom_node(), since pseudo-elements have a null one and were getting
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// highlighted incorrectly. A better solution will be needed if we want to inspect them too.
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if (phase == Painting::PaintPhase::Overlay && layout_node().dom_node() && layout_node().document().inspected_node() == layout_node().dom_node()) {
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if (phase == PaintPhase::Overlay && layout_node().dom_node() && layout_node().document().inspected_node() == layout_node().dom_node()) {
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// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
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// would be none. Once we implement non-rectangular outlines for the `outline` CSS
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// property, we can use that here instead.
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