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WindowServer: Reset menu position when opened by the menu bar
Also, only mark the menu bar item as opened if a menu was actually opened through the menu bar. These changes allow a menu to be used both in the menu bar as well as a context menu. Fixes #5469
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bd318dcdcd
commit
35363a972a
4 changed files with 19 additions and 21 deletions
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@ -97,7 +97,7 @@ void MenuManager::draw()
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for_each_active_menubar_menu([&](Menu& menu) {
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Color text_color = palette.window_text();
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if (is_open(menu)) {
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if (is_open(menu) && &menu == m_current_menu_bar_menu) {
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painter.fill_rect(menu.rect_in_menubar(), palette.menu_selection());
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painter.draw_rect(menu.rect_in_menubar(), palette.menu_selection().darkened());
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text_color = palette.menu_selection_text();
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@ -173,7 +173,7 @@ void MenuManager::event(Core::Event& event)
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else {
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auto* target_menu = previous_menu(m_current_menu);
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if (target_menu)
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open_menu(*target_menu);
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open_menu(*target_menu, true);
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}
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}
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close_everyone_not_in_lineage(*m_current_menu);
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@ -187,7 +187,7 @@ void MenuManager::event(Core::Event& event)
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else if (m_open_menu_stack.size() <= 1) {
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auto* target_menu = next_menu(m_current_menu);
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if (target_menu) {
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open_menu(*target_menu);
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open_menu(*target_menu, true);
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close_everyone_not_in_lineage(*target_menu);
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}
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}
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@ -294,14 +294,14 @@ void MenuManager::handle_menu_mouse_event(Menu& menu, const MouseEvent& event)
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&& has_open_menu()
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&& (m_open_menu_stack.first()->menubar() || m_open_menu_stack.first() == m_system_menu.ptr());
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bool is_mousedown_with_left_button = event.type() == MouseEvent::MouseDown && event.button() == MouseButton::Left;
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bool should_open_menu = &menu != m_current_menu && (is_hover_with_any_menu_open || is_mousedown_with_left_button);
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bool should_open_menu = (&menu != m_current_menu || !m_current_menu_bar_menu) && (is_hover_with_any_menu_open || is_mousedown_with_left_button);
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if (is_mousedown_with_left_button)
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m_bar_open = !m_bar_open;
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if (should_open_menu && m_bar_open) {
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close_everyone();
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open_menu(menu);
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open_menu(menu, true);
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return;
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}
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@ -383,17 +383,11 @@ void MenuManager::close_menu_and_descendants(Menu& menu)
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close_menus(menus_to_close);
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}
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void MenuManager::toggle_menu(Menu& menu)
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void MenuManager::open_menu(Menu& menu, bool from_menu_bar, bool as_current_menu)
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{
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if (is_open(menu)) {
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close_menu_and_descendants(menu);
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return;
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}
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open_menu(menu);
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}
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if (from_menu_bar)
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m_current_menu_bar_menu = &menu;
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void MenuManager::open_menu(Menu& menu, bool as_current_menu)
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{
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if (is_open(menu)) {
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if (as_current_menu || current_menu() != &menu) {
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// This menu is already open. If requested, or if the current
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@ -405,10 +399,13 @@ void MenuManager::open_menu(Menu& menu, bool as_current_menu)
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if (!menu.is_empty()) {
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menu.redraw_if_theme_changed();
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bool should_update_position = from_menu_bar;
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if (!menu.menu_window()) {
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auto& menu_window = menu.ensure_menu_window();
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menu_window.move_to({ menu.rect_in_menubar().x(), menu.rect_in_menubar().bottom() + 2 });
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should_update_position = true;
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menu.ensure_menu_window();
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}
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if (should_update_position)
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menu.menu_window()->move_to({ menu.rect_in_menubar().x(), menu.rect_in_menubar().bottom() + 2 });
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menu.menu_window()->set_visible(true);
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}
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@ -428,6 +425,7 @@ void MenuManager::clear_current_menu()
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{
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Menu* previous_current_menu = m_current_menu;
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m_current_menu = nullptr;
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m_current_menu_bar_menu = nullptr;
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if (previous_current_menu) {
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// When closing the last menu, restore the previous active input window
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auto& wm = WindowManager::the();
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