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PixelPaint: Make ImageEditor::image() return a reference (Image&)
In the new tabbed world, every ImageEditor always has an associated Image, so this simplifies a bunch of things. :^)
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c6dd3377ee
commit
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4 changed files with 19 additions and 31 deletions
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@ -91,20 +91,20 @@ void MoveTool::on_context_menu(Layer& layer, GUI::ContextMenuEvent& event)
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m_context_menu = GUI::Menu::construct();
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m_context_menu->add_action(GUI::CommonActions::make_move_to_front_action(
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[this](auto&) {
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m_editor->image()->move_layer_to_front(*m_context_menu_layer);
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m_editor->image().move_layer_to_front(*m_context_menu_layer);
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m_editor->layers_did_change();
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},
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m_editor));
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m_context_menu->add_action(GUI::CommonActions::make_move_to_back_action(
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[this](auto&) {
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m_editor->image()->move_layer_to_back(*m_context_menu_layer);
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m_editor->image().move_layer_to_back(*m_context_menu_layer);
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m_editor->layers_did_change();
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},
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m_editor));
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m_context_menu->add_separator();
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m_context_menu->add_action(GUI::Action::create(
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"&Delete Layer", Gfx::Bitmap::load_from_file("/res/icons/16x16/delete.png"), [this](auto&) {
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m_editor->image()->remove_layer(*m_context_menu_layer);
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m_editor->image().remove_layer(*m_context_menu_layer);
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// FIXME: This should not be done imperatively here. Perhaps a Image::Client interface that ImageEditor can implement?
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if (m_editor->active_layer() == m_context_menu_layer)
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m_editor->set_active_layer(nullptr);
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