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https://github.com/RGBCube/serenity
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PixelPaint: Make ImageEditor::image() return a reference (Image&)
In the new tabbed world, every ImageEditor always has an associated Image, so this simplifies a bunch of things. :^)
This commit is contained in:
parent
c6dd3377ee
commit
35456f035c
4 changed files with 19 additions and 31 deletions
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@ -377,13 +377,9 @@ void ImageEditor::reset_scale_and_position()
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void ImageEditor::relayout()
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{
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if (!image())
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return;
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auto& image = *this->image();
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Gfx::IntSize new_size;
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new_size.set_width(image.size().width() * m_scale);
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new_size.set_height(image.size().height() * m_scale);
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new_size.set_width(image().size().width() * m_scale);
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new_size.set_height(image().size().height() * m_scale);
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m_editor_image_rect.set_size(new_size);
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Gfx::IntPoint new_location;
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@ -25,8 +25,8 @@ class ImageEditor final
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public:
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virtual ~ImageEditor() override;
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Image const* image() const { return m_image; }
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Image* image() { return m_image; }
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Image const& image() const { return m_image; }
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Image& image() { return m_image; }
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Layer* active_layer() { return m_active_layer; }
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void set_active_layer(Layer*);
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@ -91,20 +91,20 @@ void MoveTool::on_context_menu(Layer& layer, GUI::ContextMenuEvent& event)
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m_context_menu = GUI::Menu::construct();
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m_context_menu->add_action(GUI::CommonActions::make_move_to_front_action(
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[this](auto&) {
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m_editor->image()->move_layer_to_front(*m_context_menu_layer);
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m_editor->image().move_layer_to_front(*m_context_menu_layer);
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m_editor->layers_did_change();
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},
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m_editor));
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m_context_menu->add_action(GUI::CommonActions::make_move_to_back_action(
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[this](auto&) {
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m_editor->image()->move_layer_to_back(*m_context_menu_layer);
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m_editor->image().move_layer_to_back(*m_context_menu_layer);
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m_editor->layers_did_change();
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},
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m_editor));
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m_context_menu->add_separator();
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m_context_menu->add_action(GUI::Action::create(
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"&Delete Layer", Gfx::Bitmap::load_from_file("/res/icons/16x16/delete.png"), [this](auto&) {
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m_editor->image()->remove_layer(*m_context_menu_layer);
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m_editor->image().remove_layer(*m_context_menu_layer);
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// FIXME: This should not be done imperatively here. Perhaps a Image::Client interface that ImageEditor can implement?
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if (m_editor->active_layer() == m_context_menu_layer)
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m_editor->set_active_layer(nullptr);
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@ -127,12 +127,10 @@ int main(int argc, char** argv)
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auto* editor = current_image_editor();
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if (!editor)
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return;
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if (!editor->image())
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return;
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auto save_path = GUI::FilePicker::get_save_filepath(window, "untitled", "pp");
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if (!save_path.has_value())
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return;
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auto result = editor->image()->write_to_file(save_path.value());
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auto result = editor->image().write_to_file(save_path.value());
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if (result.is_error()) {
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GUI::MessageBox::show_error(window, String::formatted("Could not save {}: {}", save_path.value(), result.error()));
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return;
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@ -152,12 +150,10 @@ int main(int argc, char** argv)
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auto* editor = current_image_editor();
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if (!editor)
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return;
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if (!editor->image())
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return;
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auto save_path = GUI::FilePicker::get_save_filepath(window, "untitled", "bmp");
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if (!save_path.has_value())
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return;
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auto result = editor->image()->export_bmp_to_file(save_path.value());
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auto result = editor->image().export_bmp_to_file(save_path.value());
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if (result.is_error())
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GUI::MessageBox::show_error(window, String::formatted("Export to BMP failed: {}", result.error()));
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},
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@ -166,12 +162,10 @@ int main(int argc, char** argv)
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GUI::Action::create(
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"As &PNG", [&](auto&) {
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auto* editor = current_image_editor();
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if (!editor->image())
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return;
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auto save_path = GUI::FilePicker::get_save_filepath(window, "untitled", "png");
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if (!save_path.has_value())
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return;
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auto result = editor->image()->export_bmp_to_file(save_path.value());
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auto result = editor->image().export_bmp_to_file(save_path.value());
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if (result.is_error())
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GUI::MessageBox::show_error(window, String::formatted("Export to PNG failed: {}", result.error()));
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},
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@ -188,7 +182,6 @@ int main(int argc, char** argv)
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auto* editor = current_image_editor();
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if (!editor)
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return;
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VERIFY(editor->image());
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if (!editor->active_layer()) {
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dbgln("Cannot copy with no active layer selected");
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return;
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@ -205,14 +198,13 @@ int main(int argc, char** argv)
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auto* editor = current_image_editor();
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if (!editor)
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return;
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VERIFY(editor->image());
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auto bitmap = GUI::Clipboard::the().bitmap();
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if (!bitmap)
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return;
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auto layer = PixelPaint::Layer::try_create_with_bitmap(*editor->image(), *bitmap, "Pasted layer");
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auto layer = PixelPaint::Layer::try_create_with_bitmap(editor->image(), *bitmap, "Pasted layer");
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VERIFY(layer);
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editor->image()->add_layer(*layer);
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editor->image().add_layer(*layer);
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editor->set_active_layer(layer);
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editor->selection().clear();
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});
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@ -310,14 +302,14 @@ int main(int argc, char** argv)
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auto* editor = current_image_editor();
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if (!editor)
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return;
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auto dialog = PixelPaint::CreateNewLayerDialog::construct(editor->image()->size(), window);
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auto dialog = PixelPaint::CreateNewLayerDialog::construct(editor->image().size(), window);
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if (dialog->exec() == GUI::Dialog::ExecOK) {
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auto layer = PixelPaint::Layer::try_create_with_size(*editor->image(), dialog->layer_size(), dialog->layer_name());
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auto layer = PixelPaint::Layer::try_create_with_size(editor->image(), dialog->layer_size(), dialog->layer_name());
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if (!layer) {
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GUI::MessageBox::show_error(window, String::formatted("Unable to create layer with size {}", dialog->size().to_string()));
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return;
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}
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editor->image()->add_layer(layer.release_nonnull());
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editor->image().add_layer(layer.release_nonnull());
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editor->layers_did_change();
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}
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},
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@ -353,7 +345,7 @@ int main(int argc, char** argv)
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auto active_layer = editor->active_layer();
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if (!active_layer)
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return;
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editor->image()->move_layer_up(*active_layer);
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editor->image().move_layer_up(*active_layer);
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},
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window));
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layer_menu.add_action(GUI::Action::create(
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@ -364,7 +356,7 @@ int main(int argc, char** argv)
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auto active_layer = editor->active_layer();
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if (!active_layer)
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return;
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editor->image()->move_layer_down(*active_layer);
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editor->image().move_layer_down(*active_layer);
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},
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window));
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layer_menu.add_separator();
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@ -376,7 +368,7 @@ int main(int argc, char** argv)
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auto active_layer = editor->active_layer();
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if (!active_layer)
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return;
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editor->image()->remove_layer(*active_layer);
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editor->image().remove_layer(*active_layer);
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editor->set_active_layer(nullptr);
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},
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window));
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@ -524,7 +516,7 @@ int main(int argc, char** argv)
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tab_widget.on_change = [&](auto& widget) {
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auto& image_editor = downcast<PixelPaint::ImageEditor>(widget);
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palette_widget.set_image_editor(image_editor);
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layer_list_widget.set_image(image_editor.image());
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layer_list_widget.set_image(&image_editor.image());
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layer_properties_widget.set_layer(nullptr);
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// FIXME: This is badly factored. It transfers tools from the previously active editor to the new one.
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toolbox.template for_each_tool([&](auto& tool) {
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