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https://github.com/RGBCube/serenity
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LibJS: Hide all the constructors!
Now that the GC allocator is able to invoke Cell subclass constructors directly via friendship, we no longer need to keep them public. :^)
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parent
d54ba587f3
commit
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196 changed files with 456 additions and 242 deletions
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@ -17,11 +17,12 @@ class $262Object final : public Object {
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JS_OBJECT($262Object, Object);
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public:
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explicit $262Object(Realm&);
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virtual void initialize(JS::Realm&) override;
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virtual ~$262Object() override = default;
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private:
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explicit $262Object(Realm&);
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virtual void visit_edges(Visitor&) override;
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AgentObject* m_agent { nullptr };
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@ -15,11 +15,12 @@ class AgentObject final : public Object {
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JS_OBJECT(AgentObject, Object);
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public:
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explicit AgentObject(Realm&);
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virtual void initialize(JS::Realm&) override;
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virtual ~AgentObject() override = default;
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private:
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explicit AgentObject(Realm&);
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JS_DECLARE_NATIVE_FUNCTION(monotonic_now);
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JS_DECLARE_NATIVE_FUNCTION(sleep);
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};
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@ -15,16 +15,17 @@ class GlobalObject final : public JS::GlobalObject {
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JS_OBJECT(GlobalObject, JS::GlobalObject);
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public:
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GlobalObject(JS::Realm& realm)
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: JS::GlobalObject(realm)
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{
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}
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virtual void initialize(Realm&) override;
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virtual ~GlobalObject() override = default;
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$262Object* $262() const { return m_$262; }
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private:
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GlobalObject(JS::Realm& realm)
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: JS::GlobalObject(realm)
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{
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}
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virtual void visit_edges(Visitor&) override;
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$262Object* m_$262 { nullptr };
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@ -14,12 +14,13 @@ class IsHTMLDDA final : public NativeFunction {
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JS_OBJECT(IsHTMLDDA, NativeFunction);
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public:
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explicit IsHTMLDDA(Realm&);
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virtual ~IsHTMLDDA() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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private:
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explicit IsHTMLDDA(Realm&);
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virtual bool is_htmldda() const override { return true; }
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};
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