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LibGL+LibSoftGPU: Enumize material front/back face selection
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5 changed files with 24 additions and 16 deletions
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@ -1143,9 +1143,9 @@ void Device::set_light_state(unsigned int light_id, Light const& light)
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m_lights.at(light_id) = light;
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}
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void Device::set_material_state(unsigned int material_id, Material const& material)
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void Device::set_material_state(Face face, Material const& material)
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{
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m_materials.at(material_id) = material;
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m_materials[face] = material;
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}
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void Device::set_raster_position(RasterPosition const& raster_position)
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -118,7 +119,7 @@ public:
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void set_sampler_config(unsigned, SamplerConfig const&);
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void set_light_state(unsigned, Light const&);
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void set_material_state(unsigned, Material const&);
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void set_material_state(Face, Material const&);
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RasterPosition raster_position() const { return m_raster_position; }
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void set_raster_position(RasterPosition const& raster_position);
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@ -58,6 +58,11 @@ enum class DepthTestFunction {
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Greater,
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};
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enum Face {
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Front = 0,
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Back = 1,
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};
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enum FogMode {
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Linear,
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Exp,
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