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https://github.com/RGBCube/serenity
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LibIPC+LibGfx: Templatize IPC encoding as well as decoding
Now most classes dictate how they are serialized and deserialized when transmitted across LibIPC sockets. This also makes the IPC compiler a bit simpler. :^)
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10 changed files with 83 additions and 45 deletions
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@ -28,6 +28,7 @@
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#include <AK/String.h>
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#include <LibGfx/Point.h>
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#include <LibIPC/Decoder.h>
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#include <LibIPC/Encoder.h>
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namespace Gfx {
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@ -45,6 +46,12 @@ const LogStream& operator<<(const LogStream& stream, const Point& value)
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namespace IPC {
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bool encode(Encoder& encoder, const Gfx::Point& point)
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{
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encoder << point.x() << point.y();
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return true;
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}
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bool decode(Decoder& decoder, Gfx::Point& point)
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{
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int x = 0;
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@ -179,5 +179,6 @@ const LogStream& operator<<(const LogStream&, const Point&);
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}
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namespace IPC {
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bool encode(Encoder&, const Gfx::Point&);
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bool decode(Decoder&, Gfx::Point&);
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}
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@ -29,6 +29,7 @@
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#include <AK/Vector.h>
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#include <LibGfx/Rect.h>
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#include <LibIPC/Decoder.h>
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#include <LibIPC/Encoder.h>
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namespace Gfx {
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@ -146,6 +147,12 @@ const LogStream& operator<<(const LogStream& stream, const Rect& value)
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namespace IPC {
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bool encode(Encoder& encoder, const Gfx::Rect& rect)
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{
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encoder << rect.location() << rect.size();
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return true;
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}
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bool decode(Decoder& decoder, Gfx::Rect& rect)
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{
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Gfx::Point point;
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@ -339,4 +339,5 @@ const LogStream& operator<<(const LogStream&, const Rect&);
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namespace IPC {
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bool decode(Decoder&, Gfx::Rect&);
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bool encode(Encoder&, const Gfx::Rect&);
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}
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@ -28,6 +28,7 @@
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#include <AK/String.h>
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#include <LibGfx/Size.h>
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#include <LibIPC/Decoder.h>
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#include <LibIPC/Encoder.h>
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namespace Gfx {
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@ -45,6 +46,12 @@ const LogStream& operator<<(const LogStream& stream, const Size& value)
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namespace IPC {
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bool encode(Encoder& encoder, const Gfx::Size& size)
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{
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encoder << size.width() << size.height();
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return true;
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}
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bool decode(Decoder& decoder, Gfx::Size& size)
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{
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int width = 0;
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@ -114,5 +114,6 @@ const LogStream& operator<<(const LogStream&, const Size&);
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}
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namespace IPC {
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bool encode(Encoder&, const Gfx::Size&);
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bool decode(Decoder&, Gfx::Size&);
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}
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