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	LibWeb: Implement the "process a keyframe-like object" procedure
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		|  | @ -1,9 +1,11 @@ | |||
| /*
 | ||||
|  * Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org> | ||||
|  * Copyright (c) 2023-2024, Matthew Olsson <mattco@serenityos.org> | ||||
|  * | ||||
|  * SPDX-License-Identifier: BSD-2-Clause | ||||
|  */ | ||||
| 
 | ||||
| #include <AK/QuickSort.h> | ||||
| #include <LibJS/Runtime/Iterator.h> | ||||
| #include <LibWeb/Animations/KeyframeEffect.h> | ||||
| #include <LibWeb/WebIDL/ExceptionOr.h> | ||||
| 
 | ||||
|  | @ -11,6 +13,188 @@ namespace Web::Animations { | |||
| 
 | ||||
| JS_DEFINE_ALLOCATOR(KeyframeEffect); | ||||
| 
 | ||||
| template<typename T> | ||||
| WebIDL::ExceptionOr<Variant<T, Vector<T>>> convert_value_to_maybe_list(JS::Realm& realm, JS::Value value, Function<WebIDL::ExceptionOr<T>(JS::Value)>& value_converter) | ||||
| { | ||||
|     auto& vm = realm.vm(); | ||||
| 
 | ||||
|     if (TRY(value.is_array(vm))) { | ||||
|         Vector<T> offsets; | ||||
| 
 | ||||
|         auto iterator = TRY(JS::get_iterator(vm, value, JS::IteratorHint::Sync)); | ||||
|         auto values = TRY(JS::iterator_to_list(vm, iterator)); | ||||
|         for (auto const& element : values) { | ||||
|             if (element.is_undefined()) { | ||||
|                 offsets.append({}); | ||||
|             } else { | ||||
|                 offsets.append(TRY(value_converter(element))); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         return offsets; | ||||
|     } | ||||
| 
 | ||||
|     return TRY(value_converter(value)); | ||||
| } | ||||
| 
 | ||||
| enum AllowLists { | ||||
|     Yes, | ||||
|     No, | ||||
| }; | ||||
| 
 | ||||
| template<AllowLists AL> | ||||
| using KeyframeType = Conditional<AL == AllowLists::Yes, BasePropertyIndexedKeyframe, BaseKeyframe>; | ||||
| 
 | ||||
| // https://www.w3.org/TR/web-animations-1/#process-a-keyframe-like-object
 | ||||
| template<AllowLists AL> | ||||
| static WebIDL::ExceptionOr<KeyframeType<AL>> process_a_keyframe_like_object(JS::Realm& realm, JS::GCPtr<JS::Object> keyframe_input) | ||||
| { | ||||
|     auto& vm = realm.vm(); | ||||
| 
 | ||||
|     Function<WebIDL::ExceptionOr<Optional<double>>(JS::Value)> to_nullable_double = [&vm](JS::Value value) -> WebIDL::ExceptionOr<Optional<double>> { | ||||
|         if (value.is_undefined()) | ||||
|             return Optional<double> {}; | ||||
|         return TRY(value.to_double(vm)); | ||||
|     }; | ||||
| 
 | ||||
|     Function<WebIDL::ExceptionOr<String>(JS::Value)> to_string = [&vm](JS::Value value) -> WebIDL::ExceptionOr<String> { | ||||
|         return TRY(value.to_string(vm)); | ||||
|     }; | ||||
| 
 | ||||
|     Function<WebIDL::ExceptionOr<Bindings::CompositeOperationOrAuto>(JS::Value)> to_composite_operation = [&vm](JS::Value value) -> WebIDL::ExceptionOr<Bindings::CompositeOperationOrAuto> { | ||||
|         if (value.is_undefined()) | ||||
|             return Bindings::CompositeOperationOrAuto::Auto; | ||||
| 
 | ||||
|         auto string_value = TRY(value.to_string(vm)); | ||||
|         if (string_value == "replace") | ||||
|             return Bindings::CompositeOperationOrAuto::Replace; | ||||
|         if (string_value == "add") | ||||
|             return Bindings::CompositeOperationOrAuto::Add; | ||||
|         if (string_value == "accumulate") | ||||
|             return Bindings::CompositeOperationOrAuto::Accumulate; | ||||
|         if (string_value == "auto") | ||||
|             return Bindings::CompositeOperationOrAuto::Auto; | ||||
| 
 | ||||
|         return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, "Invalid composite value"sv }; | ||||
|     }; | ||||
| 
 | ||||
|     // 1. Run the procedure to convert an ECMAScript value to a dictionary type with keyframe input as the ECMAScript
 | ||||
|     //    value, and the dictionary type depending on the value of the allow lists flag as follows:
 | ||||
|     //
 | ||||
|     //    -> If allow lists is true, use the following dictionary type: <BasePropertyIndexedKeyframe>.
 | ||||
|     //    -> Otherwise, use the following dictionary type: <BaseKeyframe>.
 | ||||
|     //
 | ||||
|     //    Store the result of this procedure as keyframe output.
 | ||||
| 
 | ||||
|     KeyframeType<AL> keyframe_output; | ||||
|     auto offset = TRY(keyframe_input->get("offset")); | ||||
|     auto easing = TRY(keyframe_input->get("easing")); | ||||
|     if (easing.is_undefined()) | ||||
|         easing = JS::PrimitiveString::create(vm, "linear"_string); | ||||
|     auto composite = TRY(keyframe_input->get("composite")); | ||||
|     if (composite.is_undefined()) | ||||
|         composite = JS::PrimitiveString::create(vm, "auto"_string); | ||||
| 
 | ||||
|     if constexpr (AL == AllowLists::Yes) { | ||||
|         keyframe_output.offset = TRY(convert_value_to_maybe_list(realm, offset, to_nullable_double)); | ||||
|         keyframe_output.composite = TRY(convert_value_to_maybe_list(realm, composite, to_composite_operation)); | ||||
| 
 | ||||
|         auto easing_maybe_list = TRY(convert_value_to_maybe_list(realm, easing, to_string)); | ||||
|         easing_maybe_list.visit( | ||||
|             [&](String const& value) { | ||||
|                 keyframe_output.easing = EasingValue { value }; | ||||
|             }, | ||||
|             [&](Vector<String> const& values) { | ||||
|                 Vector<EasingValue> easing_values; | ||||
|                 for (auto& easing_value : values) | ||||
|                     easing_values.append(easing_value); | ||||
|                 keyframe_output.easing = move(easing_values); | ||||
|             }); | ||||
|     } else { | ||||
|         keyframe_output.offset = TRY(to_nullable_double(offset)); | ||||
|         keyframe_output.easing = TRY(to_string(easing)); | ||||
|         keyframe_output.composite = TRY(to_composite_operation(composite)); | ||||
|     } | ||||
| 
 | ||||
|     // 2. Build up a list of animatable properties as follows:
 | ||||
|     //
 | ||||
|     //    1. Let animatable properties be a list of property names (including shorthand properties that have longhand
 | ||||
|     //       sub-properties that are animatable) that can be animated by the implementation.
 | ||||
|     //    2. Convert each property name in animatable properties to the equivalent IDL attribute by applying the
 | ||||
|     //       animation property name to IDL attribute name algorithm.
 | ||||
| 
 | ||||
|     // 3. Let input properties be the result of calling the EnumerableOwnNames operation with keyframe input as the
 | ||||
|     //    object.
 | ||||
| 
 | ||||
|     // 4. Make up a new list animation properties that consists of all of the properties that are in both input
 | ||||
|     //    properties and animatable properties, or which are in input properties and conform to the
 | ||||
|     //    <custom-property-name> production.
 | ||||
|     auto input_properties = TRY(keyframe_input->internal_own_property_keys()); | ||||
| 
 | ||||
|     Vector<String> animation_properties; | ||||
|     for (auto const& input_property : input_properties) { | ||||
|         if (!input_property.is_string()) | ||||
|             continue; | ||||
| 
 | ||||
|         auto name = input_property.as_string().utf8_string(); | ||||
|         if (auto property = CSS::property_id_from_camel_case_string(name); property.has_value()) { | ||||
|             if (CSS::is_animatable_property(property.value())) | ||||
|                 animation_properties.append(name); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // 5. Sort animation properties in ascending order by the Unicode codepoints that define each property name.
 | ||||
|     quick_sort(animation_properties); | ||||
| 
 | ||||
|     // 6. For each property name in animation properties,
 | ||||
|     for (auto const& property_name : animation_properties) { | ||||
|         // 1. Let raw value be the result of calling the [[Get]] internal method on keyframe input, with property name
 | ||||
|         //    as the property key and keyframe input as the receiver.
 | ||||
|         // 2. Check the completion record of raw value.
 | ||||
|         auto raw_value = TRY(keyframe_input->get(ByteString { property_name })); | ||||
| 
 | ||||
|         using PropertyValuesType = Conditional<AL == AllowLists::Yes, Vector<String>, String>; | ||||
|         PropertyValuesType property_values; | ||||
| 
 | ||||
|         // 3. Convert raw value to a DOMString or sequence of DOMStrings property values as follows:
 | ||||
| 
 | ||||
|         // -> If allow lists is true,
 | ||||
|         if constexpr (AL == AllowLists::Yes) { | ||||
|             // Let property values be the result of converting raw value to IDL type (DOMString or sequence<DOMString>)
 | ||||
|             // using the procedures defined for converting an ECMAScript value to an IDL value [WEBIDL].
 | ||||
|             auto intermediate_property_values = TRY(convert_value_to_maybe_list(realm, raw_value, to_string)); | ||||
| 
 | ||||
|             // If property values is a single DOMString, replace property values with a sequence of DOMStrings with the
 | ||||
|             // original value of property values as the only element.
 | ||||
|             if (intermediate_property_values.has<String>()) | ||||
|                 property_values = Vector { intermediate_property_values.get<String>() }; | ||||
|             else | ||||
|                 property_values = intermediate_property_values.get<Vector<String>>(); | ||||
|         } | ||||
|         // -> Otherwise,
 | ||||
|         else { | ||||
|             // Let property values be the result of converting raw value to a DOMString using the procedure for
 | ||||
|             // converting an ECMAScript value to a DOMString [WEBIDL].
 | ||||
|             property_values = TRY(raw_value.to_string(vm)); | ||||
|         } | ||||
| 
 | ||||
|         // 4. Calculate the normalized property name as the result of applying the IDL attribute name to animation
 | ||||
|         //    property name algorithm to property name.
 | ||||
|         // Note: We do not need to do this, since we did not need to do the reverse step (animation property name to IDL
 | ||||
|         //       attribute name) in the steps above.
 | ||||
| 
 | ||||
|         // 5. Add a property to keyframe output with normalized property name as the property name, and property values
 | ||||
|         //    as the property value.
 | ||||
|         if constexpr (AL == AllowLists::Yes) { | ||||
|             keyframe_output.properties.set(property_name, property_values); | ||||
|         } else { | ||||
|             keyframe_output.unparsed_properties().set(property_name, property_values); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     return keyframe_output; | ||||
| } | ||||
| 
 | ||||
| JS::NonnullGCPtr<KeyframeEffect> KeyframeEffect::create(JS::Realm& realm) | ||||
| { | ||||
|     return realm.heap().allocate<KeyframeEffect>(realm, realm); | ||||
|  |  | |||
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	 Matthew Olsson
						Matthew Olsson