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LibJS: Store the bytecode accumulator in a dedicated physical register
We now use a dedicated physical register to store the bytecode accumulator, instead of loading and storing it to the memory everytime.
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5 changed files with 163 additions and 129 deletions
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@ -31,9 +31,9 @@ struct CalleeAndThis {
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};
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ThrowCompletionOr<CalleeAndThis> get_callee_and_this_from_environment(Bytecode::Interpreter&, DeprecatedFlyString const& name, u32 cache_index);
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Value new_regexp(VM&, ParsedRegex const&, DeprecatedString const& pattern, DeprecatedString const& flags);
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MarkedVector<Value> argument_list_evaluation(Bytecode::Interpreter&);
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MarkedVector<Value> argument_list_evaluation(VM&, Value arguments);
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ThrowCompletionOr<void> create_variable(VM&, DeprecatedFlyString const& name, Op::EnvironmentMode, bool is_global, bool is_immutable, bool is_strict);
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ThrowCompletionOr<ECMAScriptFunctionObject*> new_class(VM&, ClassExpression const&, Optional<IdentifierTableIndex> const& lhs_name);
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ThrowCompletionOr<ECMAScriptFunctionObject*> new_class(VM&, Value super_class, ClassExpression const&, Optional<IdentifierTableIndex> const& lhs_name);
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ThrowCompletionOr<NonnullGCPtr<Object>> super_call_with_argument_array(VM&, Value argument_array, bool is_synthetic);
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Object* iterator_to_object(VM&, IteratorRecord);
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IteratorRecord object_to_iterator(VM&, Object&);
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