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Hearts: Pick better lead cards
Previously the AI would prefer playing a lead card for which no other player had a card with a higher value even though it also had a card for which a higher value card was still in play.
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commit
38f8a6aabb
3 changed files with 4 additions and 18 deletions
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@ -39,8 +39,7 @@ Vector<CardWithIndex> Player::hand_sorted_by_points_and_value() const
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return sorted_hand;
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}
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size_t Player::pick_lead_card(Function<bool(Card&)> valid_play, Function<bool(Card&)> prefer_card,
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Function<bool(Card&)> lower_value_card_in_play)
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size_t Player::pick_lead_card(Function<bool(Card&)> valid_play, Function<bool(Card&)> prefer_card)
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{
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auto sorted_hand = hand_sorted_by_points_and_value();
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@ -51,27 +50,17 @@ size_t Player::pick_lead_card(Function<bool(Card&)> valid_play, Function<bool(Ca
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dbgln("----");
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}
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ssize_t fallback_index = -1;
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ssize_t last_index = -1;
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for (auto& cwi : sorted_hand) {
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if (!valid_play(*cwi.card))
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continue;
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if (lower_value_card_in_play(*cwi.card)) {
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// Allow falling back to this card if no other suitable card is in play.
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fallback_index = cwi.index;
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continue;
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}
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if (prefer_card(*cwi.card)) {
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dbgln_if(HEARTS_DEBUG, "Preferring card {}", *cwi.card);
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return cwi.index;
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}
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last_index = cwi.index;
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}
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if (last_index == -1) {
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dbgln_if(HEARTS_DEBUG, "Falling back to card {}", *hand[fallback_index]);
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return fallback_index;
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} else
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return last_index;
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return last_index;
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}
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Optional<size_t> Player::pick_low_points_high_value_card(Optional<Card::Type> type)
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