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LibGfx: Add ::xyz()
swizzle operator to Vector4
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1 changed files with 8 additions and 0 deletions
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@ -10,6 +10,9 @@
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#include <AK/String.h>
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namespace Gfx {
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template<typename T>
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class Vector3;
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template<typename T>
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class Vector4 final {
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public:
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@ -131,6 +134,11 @@ public:
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return AK::sqrt(m_x * m_x + m_y * m_y + m_z * m_z + m_w * m_w);
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}
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constexpr Vector3<T> xyz() const
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{
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return Vector3<T>(m_x, m_y, m_z);
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}
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String to_string() const
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{
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return String::formatted("[{},{},{},{}]", x(), y(), z(), w());
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