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LibJS: Add the WeakMap built-in object
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9 changed files with 243 additions and 0 deletions
36
Userland/Libraries/LibJS/Runtime/WeakMap.h
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36
Userland/Libraries/LibJS/Runtime/WeakMap.h
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/*
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* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/WeakContainer.h>
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namespace JS {
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class WeakMap final
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: public Object
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, public WeakContainer {
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JS_OBJECT(WeakMap, Object);
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public:
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static WeakMap* create(GlobalObject&);
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explicit WeakMap(Object& prototype);
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virtual ~WeakMap() override;
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HashMap<Cell*, Value> const& values() const { return m_values; };
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HashMap<Cell*, Value>& values() { return m_values; };
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virtual void remove_sweeped_cells(Badge<Heap>, Vector<Cell*>&) override;
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private:
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HashMap<Cell*, Value> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
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};
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}
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