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LibJS: Rename PropertyName to PropertyKey
Let's use the same name as the spec. :^)
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55 changed files with 287 additions and 287 deletions
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@ -8,7 +8,7 @@
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#include <AK/FlyString.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Runtime/PropertyName.h>
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#include <LibJS/Runtime/PropertyKey.h>
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namespace JS {
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@ -487,28 +487,28 @@ namespace JS {
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P(zonedDateTimeISO)
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struct CommonPropertyNames {
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PropertyName and_ { "and", PropertyName::StringMayBeNumber::No };
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PropertyName catch_ { "catch", PropertyName::StringMayBeNumber::No };
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PropertyName delete_ { "delete", PropertyName::StringMayBeNumber::No };
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PropertyName for_ { "for", PropertyName::StringMayBeNumber::No };
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PropertyName or_ { "or", PropertyName::StringMayBeNumber::No };
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PropertyName register_ { "register", PropertyName::StringMayBeNumber::No };
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PropertyName return_ { "return", PropertyName::StringMayBeNumber::No };
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PropertyName throw_ { "throw", PropertyName::StringMayBeNumber::No };
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PropertyName xor_ { "xor", PropertyName::StringMayBeNumber::No };
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#define __ENUMERATE(x) PropertyName x { #x, PropertyName::StringMayBeNumber::No };
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PropertyKey and_ { "and", PropertyKey::StringMayBeNumber::No };
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PropertyKey catch_ { "catch", PropertyKey::StringMayBeNumber::No };
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PropertyKey delete_ { "delete", PropertyKey::StringMayBeNumber::No };
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PropertyKey for_ { "for", PropertyKey::StringMayBeNumber::No };
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PropertyKey or_ { "or", PropertyKey::StringMayBeNumber::No };
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PropertyKey register_ { "register", PropertyKey::StringMayBeNumber::No };
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PropertyKey return_ { "return", PropertyKey::StringMayBeNumber::No };
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PropertyKey throw_ { "throw", PropertyKey::StringMayBeNumber::No };
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PropertyKey xor_ { "xor", PropertyKey::StringMayBeNumber::No };
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#define __ENUMERATE(x) PropertyKey x { #x, PropertyKey::StringMayBeNumber::No };
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ENUMERATE_STANDARD_PROPERTY_NAMES(__ENUMERATE)
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#undef __ENUMERATE
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#define __JS_ENUMERATE(x, a, b, c, t) PropertyName x { #x, PropertyName::StringMayBeNumber::No };
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#define __JS_ENUMERATE(x, a, b, c, t) PropertyKey x { #x, PropertyKey::StringMayBeNumber::No };
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JS_ENUMERATE_BUILTIN_TYPES
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#undef __JS_ENUMERATE
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#define __JS_ENUMERATE(x, a, b, c) PropertyName x { #x, PropertyName::StringMayBeNumber::No };
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#define __JS_ENUMERATE(x, a, b, c) PropertyKey x { #x, PropertyKey::StringMayBeNumber::No };
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JS_ENUMERATE_INTL_OBJECTS
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#undef __JS_ENUMERATE
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#define __JS_ENUMERATE(x, a, b, c) PropertyName x { #x, PropertyName::StringMayBeNumber::No };
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#define __JS_ENUMERATE(x, a, b, c) PropertyKey x { #x, PropertyKey::StringMayBeNumber::No };
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JS_ENUMERATE_TEMPORAL_OBJECTS
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#undef __JS_ENUMERATE
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#define __JS_ENUMERATE(x, a) PropertyName x { #x, PropertyName::StringMayBeNumber::No };
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#define __JS_ENUMERATE(x, a) PropertyKey x { #x, PropertyKey::StringMayBeNumber::No };
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JS_ENUMERATE_WELL_KNOWN_SYMBOLS
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#undef __JS_ENUMERATE
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};
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