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WindowServer: Normalize preferred rect before applying

Previously, SetWindowRect and SetWindowRect could supply basically arbitrary
x and y coordinates. This could happen either due to a malicious or malfunctioning
program, or even due to the auto-centering feature.

This patch also moves the 'normalization' code out of ClientConnection to Window,
where it belongs better.

Fixes #4135.
Fixes #5052.
This commit is contained in:
Ben Wiederhake 2021-01-22 21:46:59 +01:00 committed by Andreas Kling
parent 345909c009
commit 399908e53c
3 changed files with 33 additions and 15 deletions

View file

@ -176,6 +176,32 @@ void Window::set_rect_without_repaint(const Gfx::IntRect& rect)
m_frame.notify_window_rect_changed(old_rect, rect); // recomputes occlusions
}
void Window::normalize_rect()
{
auto min_size = 1;
// Must be -1 to allow windows just outside the desktop rect.
// For example, the windows that make the desktop rect smaller
// than the display resolution (e.g. the TaskBar).
auto min_visible = -1;
auto desktop = WindowManager::the().desktop_rect();
auto min_y = 0;
if (type() == WindowType::Normal) {
min_size = 50;
min_visible = 50;
// 5 pixels is the amount of frame decoration that can be sacrificed before starting to become an issue.
min_y = desktop.top() - 5;
}
auto new_width = max(width(), min_size);
auto new_height = max(height(), min_size);
Gfx::IntRect normalized_rect = {
clamp(x(), -new_width + min_visible, desktop.width() - min_visible),
clamp(y(), min_y, desktop.bottom() - min_visible),
new_width,
new_height,
};
set_rect(normalized_rect);
}
void Window::handle_mouse_event(const MouseEvent& event)
{
set_automatic_cursor_tracking_enabled(event.buttons() != 0);