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WindowServer: Normalize preferred rect before applying

Previously, SetWindowRect and SetWindowRect could supply basically arbitrary
x and y coordinates. This could happen either due to a malicious or malfunctioning
program, or even due to the auto-centering feature.

This patch also moves the 'normalization' code out of ClientConnection to Window,
where it belongs better.

Fixes #4135.
Fixes #5052.
This commit is contained in:
Ben Wiederhake 2021-01-22 21:46:59 +01:00 committed by Andreas Kling
parent 345909c009
commit 399908e53c
3 changed files with 33 additions and 15 deletions

View file

@ -48,15 +48,6 @@ namespace WindowServer {
HashMap<int, NonnullRefPtr<ClientConnection>>* s_connections;
static Gfx::IntRect normalize_window_rect(Gfx::IntRect rect, WindowType window_type)
{
auto min_size = 1;
if (window_type == WindowType::Normal)
min_size = 50;
Gfx::IntRect normalized_rect = { rect.x(), rect.y(), max(rect.width(), min_size), max(rect.height(), min_size) };
return normalized_rect;
}
void ClientConnection::for_each_client(Function<void(ClientConnection&)> callback)
{
if (!s_connections)
@ -403,10 +394,10 @@ OwnPtr<Messages::WindowServer::SetWindowRectResponse> ClientConnection::handle(c
if (message.rect().location() != window.rect().location()) {
window.set_default_positioned(false);
}
auto normalized_rect = normalize_window_rect(message.rect(), window.type());
window.set_rect(normalized_rect);
window.request_update(normalized_rect);
return make<Messages::WindowServer::SetWindowRectResponse>(normalized_rect);
window.set_rect(message.rect());
window.normalize_rect();
window.request_update(window.rect());
return make<Messages::WindowServer::SetWindowRectResponse>(window.rect());
}
OwnPtr<Messages::WindowServer::GetWindowRectResponse> ClientConnection::handle(const Messages::WindowServer::GetWindowRect& message)
@ -461,8 +452,8 @@ OwnPtr<Messages::WindowServer::CreateWindowResponse> ClientConnection::handle(co
rect = { WindowManager::the().get_recommended_window_position({ 100, 100 }), message.rect().size() };
window->set_default_positioned(true);
}
auto normalized_rect = normalize_window_rect(rect, window->type());
window->set_rect(normalized_rect);
window->set_rect(rect);
window->normalize_rect();
}
if (window->type() == WindowType::Desktop) {
window->set_rect(WindowManager::the().desktop_rect());

View file

@ -176,6 +176,32 @@ void Window::set_rect_without_repaint(const Gfx::IntRect& rect)
m_frame.notify_window_rect_changed(old_rect, rect); // recomputes occlusions
}
void Window::normalize_rect()
{
auto min_size = 1;
// Must be -1 to allow windows just outside the desktop rect.
// For example, the windows that make the desktop rect smaller
// than the display resolution (e.g. the TaskBar).
auto min_visible = -1;
auto desktop = WindowManager::the().desktop_rect();
auto min_y = 0;
if (type() == WindowType::Normal) {
min_size = 50;
min_visible = 50;
// 5 pixels is the amount of frame decoration that can be sacrificed before starting to become an issue.
min_y = desktop.top() - 5;
}
auto new_width = max(width(), min_size);
auto new_height = max(height(), min_size);
Gfx::IntRect normalized_rect = {
clamp(x(), -new_width + min_visible, desktop.width() - min_visible),
clamp(y(), min_y, desktop.bottom() - min_visible),
new_width,
new_height,
};
set_rect(normalized_rect);
}
void Window::handle_mouse_event(const MouseEvent& event)
{
set_automatic_cursor_tracking_enabled(event.buttons() != 0);

View file

@ -158,6 +158,7 @@ public:
void set_rect(const Gfx::IntRect&);
void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
void set_rect_without_repaint(const Gfx::IntRect&);
void normalize_rect();
void set_taskbar_rect(const Gfx::IntRect&);
const Gfx::IntRect& taskbar_rect() const { return m_taskbar_rect; }