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LibGL+LibSoftGPU: Add method to query device info
This adds a method `info()` to SoftGPU that returns the name of the hardware vendor and device name, as well as the number of texture untis. LibGL uses the returned texture unit count to initialize its internal texture unit array.
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1a758d7bf2
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39995548e4
5 changed files with 40 additions and 7 deletions
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@ -498,6 +498,15 @@ Device::Device(const Gfx::IntSize& min_size)
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m_options.scissor_box = m_render_target->rect();
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}
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DeviceInfo Device::info() const
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{
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return {
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.vendor_name = "SerenityOS",
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.device_name = "SoftGPU",
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.num_texture_units = num_samplers
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};
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}
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void Device::draw_primitives(PrimitiveType primitive_type, FloatMatrix4x4 const& transform, FloatMatrix4x4 const& texture_matrix, Vector<Vertex> const& vertices, Vector<size_t> const& enabled_texture_units)
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{
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// At this point, the user has effectively specified that they are done with defining the geometry
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@ -810,8 +819,6 @@ NonnullRefPtr<Image> Device::create_image(ImageFormat format, unsigned width, un
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void Device::set_sampler_config(unsigned sampler, SamplerConfig const& config)
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{
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VERIFY(sampler < num_samplers);
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m_samplers[sampler].set_config(config);
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}
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