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UE: Implement FLD_RM80 and FSTP_RM80
We do a bit too big reads and writes, but this should not be that bad although it may taint memory graphs
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1 changed files with 30 additions and 2 deletions
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@ -1798,7 +1798,18 @@ void SoftCPU::FNDISI(const X86::Instruction&) { TODO_INSN(); }
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void SoftCPU::FNCLEX(const X86::Instruction&) { TODO_INSN(); }
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void SoftCPU::FNINIT(const X86::Instruction&) { TODO_INSN(); }
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void SoftCPU::FNSETPM(const X86::Instruction&) { TODO_INSN(); }
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void SoftCPU::FLD_RM80(const X86::Instruction&) { TODO_INSN(); }
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void SoftCPU::FLD_RM80(const X86::Instruction& insn)
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{
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VERIFY(!insn.modrm().is_register());
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// long doubles can be up to 128 bits wide in memory for reasons (alignment) and only uses 80 bits of precision
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// gcc uses 12 byte in 32 bit and 16 byte in 64 bit mode
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// so in the 32 bit case we read a bit to much, but that shouldnt be that bad
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auto new_f80 = insn.modrm().read128(*this, insn);
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// FIXME: Respect shadow values
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fpu_push(*(long double*)new_f80.value().bytes());
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}
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void SoftCPU::FUCOMI(const X86::Instruction& insn)
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{
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@ -1835,7 +1846,24 @@ void SoftCPU::FCOMI(const X86::Instruction& insn)
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m_flags_tainted = false;
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}
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void SoftCPU::FSTP_RM80(const X86::Instruction&) { TODO_INSN(); }
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void SoftCPU::FSTP_RM80(const X86::Instruction& insn)
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{
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if (insn.modrm().is_register()) {
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fpu_set(insn.modrm().register_index(), fpu_pop());
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} else {
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// FIXME: Respect shadow values
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// long doubles can be up to 128 bits wide in memory for reasons (alignment) and only uses 80 bits of precision
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// gcc uses 12 byte in 32 bit and 16 byte in 64 bit mode
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// so in the 32 bit case we have to read first, to not override data on the overly big write
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u128 f80 {};
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if constexpr (sizeof(long double) == 12)
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f80 = insn.modrm().read128(*this, insn).value();
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*(long double*)f80.bytes() = fpu_pop();
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insn.modrm().write128(*this, insn, shadow_wrap_as_initialized(f80));
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}
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}
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void SoftCPU::FADD_RM64(const X86::Instruction& insn)
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{
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