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VisualBuilder: Hook up everything needed for widget property editing.
It's now possible to edit widget properties inline in the properties window. We're currently relying on the basic GVariant conversion functions to do all the "parsing" but that's not gonna be good enough.
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13 changed files with 123 additions and 46 deletions
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@ -73,16 +73,16 @@ static GWidget* build_gwidget(VBWidgetType type, GWidget* parent)
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}
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}
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GWidget* VBWidgetRegistry::build_gwidget(VBWidgetType type, GWidget* parent, Vector<OwnPtr<VBProperty>>& properties)
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GWidget* VBWidgetRegistry::build_gwidget(VBWidget& widget, VBWidgetType type, GWidget* parent, Vector<OwnPtr<VBProperty>>& properties)
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{
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auto* gwidget = ::build_gwidget(type, parent);
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auto add_readonly_property = [&properties] (const String& name, const GVariant& value) {
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auto property = make<VBProperty>(name, value);
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auto add_readonly_property = [&] (const String& name, const GVariant& value) {
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auto property = make<VBProperty>(widget, name, value);
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property->set_readonly(true);
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properties.append(move(property));
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};
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auto add_property = [&properties] (const String& name, Function<GVariant(const GWidget&)>&& getter, Function<void(GWidget&, const GVariant&)>&& setter) {
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auto property = make<VBProperty>(name, move(getter), move(setter));
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auto add_property = [&] (const String& name, Function<GVariant(const GWidget&)>&& getter, Function<void(GWidget&, const GVariant&)>&& setter) {
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auto property = make<VBProperty>(widget, name, move(getter), move(setter));
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properties.append(move(property));
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};
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add_readonly_property("class", to_class_name(type));
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