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https://github.com/RGBCube/serenity
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Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with: find . -name ClientConnection.h | rename 's/ClientConnection\.h/ConnectionFromClient.h/' find . -name ClientConnection.cpp | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
This commit is contained in:
parent
efac862570
commit
3a71748e5d
137 changed files with 896 additions and 896 deletions
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@ -1,6 +1,6 @@
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set(SOURCES
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Buffer.cpp
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ClientConnection.cpp
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ConnectionFromClient.cpp
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Loader.cpp
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WavLoader.cpp
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FlacLoader.cpp
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@ -5,7 +5,7 @@
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*/
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#include <LibAudio/Buffer.h>
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#include <LibAudio/ClientConnection.h>
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#include <LibAudio/ConnectionFromClient.h>
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#include <time.h>
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namespace Audio {
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@ -14,12 +14,12 @@ namespace Audio {
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// Real-time audio may be improved with a lower value.
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static timespec g_enqueue_wait_time { 0, 10'000'000 };
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ClientConnection::ClientConnection(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
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ConnectionFromClient::ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
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: IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, move(socket))
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{
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}
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void ClientConnection::enqueue(Buffer const& buffer)
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void ConnectionFromClient::enqueue(Buffer const& buffer)
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{
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for (;;) {
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auto success = enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
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@ -29,35 +29,35 @@ void ClientConnection::enqueue(Buffer const& buffer)
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}
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}
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void ClientConnection::async_enqueue(Buffer const& buffer)
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void ConnectionFromClient::async_enqueue(Buffer const& buffer)
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{
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async_enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
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}
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bool ClientConnection::try_enqueue(Buffer const& buffer)
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bool ConnectionFromClient::try_enqueue(Buffer const& buffer)
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{
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return enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
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}
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void ClientConnection::finished_playing_buffer(i32 buffer_id)
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void ConnectionFromClient::finished_playing_buffer(i32 buffer_id)
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{
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if (on_finish_playing_buffer)
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on_finish_playing_buffer(buffer_id);
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}
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void ClientConnection::main_mix_muted_state_changed(bool muted)
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void ConnectionFromClient::main_mix_muted_state_changed(bool muted)
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{
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if (on_main_mix_muted_state_change)
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on_main_mix_muted_state_change(muted);
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}
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void ClientConnection::main_mix_volume_changed(double volume)
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void ConnectionFromClient::main_mix_volume_changed(double volume)
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{
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if (on_main_mix_volume_change)
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on_main_mix_volume_change(volume);
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}
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void ClientConnection::client_volume_changed(double volume)
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void ConnectionFromClient::client_volume_changed(double volume)
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{
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if (on_client_volume_change)
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on_client_volume_change(volume);
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@ -14,10 +14,10 @@ namespace Audio {
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class Buffer;
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class ClientConnection final
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class ConnectionFromClient final
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: public IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>
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, public AudioClientEndpoint {
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IPC_CLIENT_CONNECTION(ClientConnection, "/tmp/portal/audio")
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IPC_CLIENT_CONNECTION(ConnectionFromClient, "/tmp/portal/audio")
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public:
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void enqueue(Buffer const&);
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bool try_enqueue(Buffer const&);
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@ -29,7 +29,7 @@ public:
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Function<void(double volume)> on_client_volume_change;
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private:
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ClientConnection(NonnullOwnPtr<Core::Stream::LocalSocket>);
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ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSocket>);
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virtual void finished_playing_buffer(i32) override;
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virtual void main_mix_muted_state_changed(bool) override;
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