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https://github.com/RGBCube/serenity
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Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with: find . -name ClientConnection.h | rename 's/ClientConnection\.h/ConnectionFromClient.h/' find . -name ClientConnection.cpp | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
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parent
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commit
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137 changed files with 896 additions and 896 deletions
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@ -7,7 +7,7 @@
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#pragma once
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#include "ClientConnection.h"
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#include "ConnectionFromClient.h"
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#include "FadingProperty.h"
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#include <AK/Atomic.h>
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#include <AK/Badge.h>
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@ -30,11 +30,11 @@ namespace AudioServer {
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// This is to prevent clipping when two streams with low headroom (e.g. normalized & compressed) are playing.
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constexpr double SAMPLE_HEADROOM = 0.7;
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class ClientConnection;
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class ConnectionFromClient;
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class ClientAudioStream : public RefCounted<ClientAudioStream> {
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public:
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explicit ClientAudioStream(ClientConnection&);
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explicit ClientAudioStream(ConnectionFromClient&);
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~ClientAudioStream() { }
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bool is_full() const { return m_queue.size() >= 3; }
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@ -64,7 +64,7 @@ public:
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return true;
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}
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ClientConnection* client() { return m_client.ptr(); }
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ConnectionFromClient* client() { return m_client.ptr(); }
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void clear(bool paused = false)
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{
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@ -105,7 +105,7 @@ private:
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bool m_paused { false };
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bool m_muted { false };
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WeakPtr<ClientConnection> m_client;
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WeakPtr<ConnectionFromClient> m_client;
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FadingProperty<double> m_volume { 1 };
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};
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@ -114,7 +114,7 @@ class Mixer : public Core::Object {
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public:
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virtual ~Mixer() override;
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NonnullRefPtr<ClientAudioStream> create_queue(ClientConnection&);
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NonnullRefPtr<ClientAudioStream> create_queue(ConnectionFromClient&);
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// To the outside world, we pretend that the target volume is already reached, even though it may be still fading.
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double main_volume() const { return m_main_volume.target(); }
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