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Userland: Rename IPC ClientConnection => ConnectionFromClient

This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
This commit is contained in:
Itamar 2022-02-25 12:18:30 +02:00 committed by Andreas Kling
parent efac862570
commit 3a71748e5d
137 changed files with 896 additions and 896 deletions

View file

@ -17,7 +17,7 @@
namespace WindowServer {
class Animation;
class ClientConnection;
class ConnectionFromClient;
class Compositor;
class Cursor;
class MultiScaleBitmaps;
@ -113,11 +113,11 @@ public:
const Cursor* current_cursor() const { return m_current_cursor; }
void current_cursor_was_reloaded(const Cursor* new_cursor) { m_current_cursor = new_cursor; }
void increment_display_link_count(Badge<ClientConnection>);
void decrement_display_link_count(Badge<ClientConnection>);
void increment_display_link_count(Badge<ConnectionFromClient>);
void decrement_display_link_count(Badge<ConnectionFromClient>);
void increment_show_screen_number(Badge<ClientConnection>);
void decrement_show_screen_number(Badge<ClientConnection>);
void increment_show_screen_number(Badge<ConnectionFromClient>);
void decrement_show_screen_number(Badge<ConnectionFromClient>);
bool showing_screen_numbers() const { return m_show_screen_number_count > 0; }
void invalidate_after_theme_or_font_change()
@ -174,9 +174,9 @@ public:
void did_construct_window_manager(Badge<WindowManager>);
const Gfx::Bitmap* cursor_bitmap_for_screenshot(Badge<ClientConnection>, Screen&) const;
const Gfx::Bitmap& front_bitmap_for_screenshot(Badge<ClientConnection>, Screen&) const;
Gfx::Color color_at_position(Badge<ClientConnection>, Screen&, Gfx::IntPoint const&) const;
const Gfx::Bitmap* cursor_bitmap_for_screenshot(Badge<ConnectionFromClient>, Screen&) const;
const Gfx::Bitmap& front_bitmap_for_screenshot(Badge<ConnectionFromClient>, Screen&) const;
Gfx::Color color_at_position(Badge<ConnectionFromClient>, Screen&, Gfx::IntPoint const&) const;
void register_animation(Badge<Animation>, Animation&);
void unregister_animation(Badge<Animation>, Animation&);