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Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with: find . -name ClientConnection.h | rename 's/ClientConnection\.h/ConnectionFromClient.h/' find . -name ClientConnection.cpp | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
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137 changed files with 896 additions and 896 deletions
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@ -7,8 +7,8 @@
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#include "Window.h"
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#include "Animation.h"
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#include "AppletManager.h"
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#include "ClientConnection.h"
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#include "Compositor.h"
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#include "ConnectionFromClient.h"
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#include "Event.h"
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#include "EventLoop.h"
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#include "Screen.h"
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@ -96,7 +96,7 @@ Window::Window(Core::Object& parent, WindowType type)
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frame().window_was_constructed({});
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}
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Window::Window(ClientConnection& client, WindowType window_type, int window_id, bool modal, bool minimizable, bool closeable, bool frameless, bool resizable, bool fullscreen, bool accessory, Window* parent_window)
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Window::Window(ConnectionFromClient& client, WindowType window_type, int window_id, bool modal, bool minimizable, bool closeable, bool frameless, bool resizable, bool fullscreen, bool accessory, Window* parent_window)
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: Core::Object(&client)
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, m_client(&client)
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, m_type(window_type)
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@ -1017,7 +1017,7 @@ void Window::set_tiled(WindowTileType tile_type)
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Core::EventLoop::current().post_event(*this, make<ResizeEvent>(m_rect));
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}
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void Window::detach_client(Badge<ClientConnection>)
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void Window::detach_client(Badge<ConnectionFromClient>)
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{
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m_client = nullptr;
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}
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