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Userland: Rename IPC ClientConnection => ConnectionFromClient

This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
This commit is contained in:
Itamar 2022-02-25 12:18:30 +02:00 committed by Andreas Kling
parent efac862570
commit 3a71748e5d
137 changed files with 896 additions and 896 deletions

View file

@ -22,7 +22,7 @@
namespace WindowServer {
class Animation;
class ClientConnection;
class ConnectionFromClient;
class Cursor;
class KeyEvent;
class Menu;
@ -143,8 +143,8 @@ public:
Window* blocking_modal_window();
ClientConnection* client() { return m_client; }
const ClientConnection* client() const { return m_client; }
ConnectionFromClient* client() { return m_client; }
const ConnectionFromClient* client() const { return m_client; }
WindowType type() const { return m_type; }
int window_id() const { return m_window_id; }
@ -296,7 +296,7 @@ public:
IntrusiveListNode<Window> m_list_node;
void detach_client(Badge<ClientConnection>);
void detach_client(Badge<ConnectionFromClient>);
Window* parent_window() { return m_parent_window; }
const Window* parent_window() const { return m_parent_window; }
@ -381,7 +381,7 @@ public:
bool is_stealable_by_client(i32 client_id) const { return m_stealable_by_client_ids.contains_slow(client_id); }
private:
Window(ClientConnection&, WindowType, int window_id, bool modal, bool minimizable, bool closeable, bool frameless, bool resizable, bool fullscreen, bool accessory, Window* parent_window = nullptr);
Window(ConnectionFromClient&, WindowType, int window_id, bool modal, bool minimizable, bool closeable, bool frameless, bool resizable, bool fullscreen, bool accessory, Window* parent_window = nullptr);
Window(Core::Object&, WindowType);
virtual void event(Core::Event&) override;
@ -393,7 +393,7 @@ private:
void update_window_menu_items();
void modal_unparented();
ClientConnection* m_client { nullptr };
ConnectionFromClient* m_client { nullptr };
WeakPtr<Window> m_parent_window;
Vector<WeakPtr<Window>> m_child_windows;