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Userland: Rename IPC ClientConnection => ConnectionFromClient

This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
This commit is contained in:
Itamar 2022-02-25 12:18:30 +02:00 committed by Andreas Kling
parent efac862570
commit 3a71748e5d
137 changed files with 896 additions and 896 deletions

View file

@ -22,7 +22,7 @@
#include <WindowServer/KeymapSwitcher.h>
#include <WindowServer/MenuManager.h>
#include <WindowServer/ScreenLayout.h>
#include <WindowServer/WMClientConnection.h>
#include <WindowServer/WMConnectionFromClient.h>
#include <WindowServer/WindowSwitcher.h>
#include <WindowServer/WindowType.h>
@ -34,7 +34,7 @@ const int double_click_speed_min = 100;
class Screen;
class MouseEvent;
class Window;
class ClientConnection;
class ConnectionFromClient;
class WindowSwitcher;
class Button;
class DndOverlay;
@ -90,10 +90,10 @@ public:
Gfx::IntRect tiled_window_rect(Window const&, WindowTileType tile_type = WindowTileType::Maximized, bool relative_to_window_screen = false) const;
ClientConnection const* dnd_client() const { return m_dnd_client.ptr(); }
ConnectionFromClient const* dnd_client() const { return m_dnd_client.ptr(); }
Core::MimeData const& dnd_mime_data() const { return *m_dnd_mime_data; }
void start_dnd_drag(ClientConnection&, String const& text, Gfx::Bitmap const*, Core::MimeData const&);
void start_dnd_drag(ConnectionFromClient&, String const& text, Gfx::Bitmap const*, Core::MimeData const&);
void end_dnd_drag();
Window* active_window()
@ -118,7 +118,7 @@ public:
return m_current_window_stack->active_input_window();
}
ClientConnection const* active_client() const;
ConnectionFromClient const* active_client() const;
Window* window_with_active_menu() { return m_window_with_active_menu; }
Window const* window_with_active_menu() const { return m_window_with_active_menu; }
@ -179,7 +179,7 @@ public:
void clear_resize_candidate();
ResizeDirection resize_direction_of_window(Window const&);
void greet_window_manager(WMClientConnection&);
void greet_window_manager(WMConnectionFromClient&);
void tell_wms_window_state_changed(Window&);
void tell_wms_window_icon_changed(Window&);
void tell_wms_window_rect_changed(Window&);
@ -345,10 +345,10 @@ private:
void for_each_window_manager(Callback);
virtual void event(Core::Event&) override;
void tell_wm_about_window(WMClientConnection& conn, Window&);
void tell_wm_about_window_icon(WMClientConnection& conn, Window&);
void tell_wm_about_window_rect(WMClientConnection& conn, Window&);
void tell_wm_about_current_window_stack(WMClientConnection&);
void tell_wm_about_window(WMConnectionFromClient& conn, Window&);
void tell_wm_about_window_icon(WMConnectionFromClient& conn, Window&);
void tell_wm_about_window_rect(WMConnectionFromClient& conn, Window&);
void tell_wm_about_current_window_stack(WMConnectionFromClient&);
bool pick_new_active_window(Window*);
void do_move_to_front(Window&, bool, bool);
@ -449,7 +449,7 @@ private:
RefPtr<Core::ConfigFile> m_config;
OwnPtr<DndOverlay> m_dnd_overlay;
WeakPtr<ClientConnection> m_dnd_client;
WeakPtr<ConnectionFromClient> m_dnd_client;
String m_dnd_text;
RefPtr<Core::MimeData> m_dnd_mime_data;
@ -535,7 +535,7 @@ inline IterationDecision WindowManager::for_each_visible_window_from_front_to_ba
template<typename Callback>
void WindowManager::for_each_window_manager(Callback callback)
{
auto& connections = WMClientConnection::s_connections;
auto& connections = WMConnectionFromClient::s_connections;
// FIXME: this isn't really ordered... does it need to be?
for (auto it = connections.begin(); it != connections.end(); ++it) {