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LibGUI: Wrap the EmojiInputDialog in a scrollable container

This will prevent the dialog from growing endlessly as emoji are added.
This commit is contained in:
Timothy Flynn 2022-09-01 09:09:51 -04:00 committed by Linus Groh
parent 11d29bc2ea
commit 3aaaacdb3a
2 changed files with 12 additions and 9 deletions

View file

@ -15,6 +15,7 @@
#include <LibGUI/EmojiInputDialogGML.h>
#include <LibGUI/Event.h>
#include <LibGUI/Frame.h>
#include <LibGUI/ScrollableContainerWidget.h>
#include <stdlib.h>
namespace GUI {
@ -47,6 +48,10 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
if (!main_widget.load_from_gml(emoji_input_dialog_gml))
VERIFY_NOT_REACHED();
set_frameless(true);
resize(400, 300);
auto& scrollable_container = *main_widget.find_descendant_of_type_named<GUI::ScrollableContainerWidget>("scrollable_container"sv);
auto& emojis_widget = *main_widget.find_descendant_of_type_named<GUI::Widget>("emojis"sv);
auto code_points = supported_emoji_code_points();
@ -55,13 +60,8 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
size_t rows = ceil_div(code_points.size(), columns);
constexpr int button_size = 20;
// FIXME: I have no idea why this is needed, you'd think that button width * number of buttons would make them fit, but the last one gets cut off.
constexpr int magic_offset = 7;
int dialog_width = button_size * columns + magic_offset;
int dialog_height = button_size * rows;
resize(dialog_width, dialog_height);
set_frameless(true);
scrollable_container.horizontal_scrollbar().set_visible(false);
for (size_t row = 0; row < rows && index < code_points.size(); ++row) {
auto& horizontal_container = emojis_widget.add<Widget>();