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https://github.com/RGBCube/serenity
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LibGPU+LibSoftGPU: Move size and pixel format information to GPU::Image
Size and format information are the same for every implementation and do not need to be virtual. This removes the need to reimplement them for each driver.
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commit
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6 changed files with 51 additions and 37 deletions
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@ -1,5 +1,6 @@
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set(SOURCES
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Driver.cpp
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Image.cpp
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)
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serenity_lib(LibGPU gpu)
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32
Userland/Libraries/LibGPU/Image.cpp
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32
Userland/Libraries/LibGPU/Image.cpp
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/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Math.h>
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#include <LibGPU/Image.h>
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namespace GPU {
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Image::Image(void const* ownership_token, GPU::PixelFormat const& pixel_format, u32 width, u32 height, u32 depth, u32 max_levels)
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: m_ownership_token { ownership_token }
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, m_pixel_format { pixel_format }
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{
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VERIFY(width > 0);
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VERIFY(height > 0);
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VERIFY(depth > 0);
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VERIFY(max_levels > 0);
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u32 number_of_levels_in_full_chain = max(max(AK::log2(width), AK::log2(height)), AK::log2(depth)) + 1;
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m_mipmap_sizes.resize(min(max_levels, number_of_levels_in_full_chain));
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for (u32 level = 0; level < m_mipmap_sizes.size(); ++level) {
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m_mipmap_sizes[level] = { width, height, depth };
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width = max(width / 2, 1);
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height = max(height / 2, 1);
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depth = max(depth / 2, 1);
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}
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}
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}
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@ -8,24 +8,24 @@
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#pragma once
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#include <AK/RefCounted.h>
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#include <AK/Vector.h>
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#include <LibGPU/ImageDataLayout.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGfx/Vector3.h>
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namespace GPU {
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class Image : public RefCounted<Image> {
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public:
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Image(void const* ownership_token)
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: m_ownership_token { ownership_token }
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{
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}
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Image(void const* ownership_token, PixelFormat const&, u32 width, u32 height, u32 depth, u32 max_levels);
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virtual ~Image() { }
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virtual u32 width_at_level(u32 level) const = 0;
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virtual u32 height_at_level(u32 level) const = 0;
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virtual u32 depth_at_level(u32 level) const = 0;
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virtual u32 number_of_levels() const = 0;
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u32 width_at_level(u32 level) const { return m_mipmap_sizes[level].x(); }
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u32 height_at_level(u32 level) const { return m_mipmap_sizes[level].y(); }
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u32 depth_at_level(u32 level) const { return m_mipmap_sizes[level].z(); }
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u32 number_of_levels() const { return m_mipmap_sizes.size(); }
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PixelFormat pixel_format() const { return m_pixel_format; }
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virtual void regenerate_mipmaps() = 0;
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@ -38,6 +38,8 @@ public:
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private:
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void const* const m_ownership_token { nullptr };
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Vector<Vector3<u32>> m_mipmap_sizes;
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PixelFormat m_pixel_format;
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};
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}
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