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LibGPU+LibSoftGPU: Move size and pixel format information to GPU::Image

Size and format information are the same for every implementation and do
not need to be virtual. This removes the need to reimplement them for
each driver.
This commit is contained in:
Stephan Unverwerth 2022-12-19 14:25:17 +01:00 committed by Andreas Kling
parent dc8be499e6
commit 3b2ded1d44
6 changed files with 51 additions and 37 deletions

View file

@ -14,9 +14,8 @@
namespace SoftGPU {
Image::Image(void const* ownership_token, GPU::PixelFormat const& pixel_format, u32 width, u32 height, u32 depth, u32 max_levels)
: GPU::Image(ownership_token)
, m_pixel_format(pixel_format)
, m_mipmap_buffers(FixedArray<RefPtr<Typed3DBuffer<FloatVector4>>>::must_create_but_fixme_should_propagate_errors(max_levels))
: GPU::Image(ownership_token, pixel_format, width, height, depth, max_levels)
, m_mipmap_buffers(FixedArray<RefPtr<Typed3DBuffer<FloatVector4>>>::must_create_but_fixme_should_propagate_errors(number_of_levels()))
{
VERIFY(pixel_format == GPU::PixelFormat::Alpha
|| pixel_format == GPU::PixelFormat::Intensity
@ -24,28 +23,14 @@ Image::Image(void const* ownership_token, GPU::PixelFormat const& pixel_format,
|| pixel_format == GPU::PixelFormat::LuminanceAlpha
|| pixel_format == GPU::PixelFormat::RGB
|| pixel_format == GPU::PixelFormat::RGBA);
VERIFY(width > 0);
VERIFY(height > 0);
VERIFY(depth > 0);
VERIFY(max_levels > 0);
m_width_is_power_of_two = is_power_of_two(width);
m_height_is_power_of_two = is_power_of_two(height);
m_depth_is_power_of_two = is_power_of_two(depth);
u32 level;
for (level = 0; level < max_levels; ++level) {
m_mipmap_buffers[level] = MUST(Typed3DBuffer<FloatVector4>::try_create(width, height, depth));
if (width <= 1 && height <= 1 && depth <= 1)
break;
width = max(width / 2, 1);
height = max(height / 2, 1);
depth = max(depth / 2, 1);
for (u32 level = 0; level < number_of_levels(); ++level) {
m_mipmap_buffers[level] = MUST(Typed3DBuffer<FloatVector4>::try_create(width_at_level(level), height_at_level(level), depth_at_level(level)));
}
m_number_of_levels = level + 1;
}
GPU::ImageDataLayout Image::image_data_layout(u32 level, Vector3<i32> offset) const
@ -86,7 +71,7 @@ void Image::write_texels(u32 level, Vector3<i32> const& output_offset, void cons
PixelConverter converter { input_layout, output_layout };
ErrorOr<void> conversion_result;
switch (m_pixel_format) {
switch (pixel_format()) {
case GPU::PixelFormat::Luminance:
case GPU::PixelFormat::RGB:
// Both Luminance and RGB set the alpha to 1, regardless of the source texel
@ -195,7 +180,7 @@ void Image::regenerate_mipmaps()
};
// For levels 1..number_of_levels-1, we generate downscaled versions of the level above
for (u32 level = 1; level < m_number_of_levels; ++level) {
for (u32 level = 1; level < number_of_levels(); ++level) {
auto higher_level_bitmap = copy_image_into_bitmap(level - 1);
auto current_level_bitmap = empty_bitmap_for_level(level);