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Kernel/Graphics: Remove VGA folder and its content

We never supported VGA framebuffers and that folder was a big misleading
part of the graphics subsystem.

We do support bare-bones VGA text console (80x25), but that only happens
to be supported because we can't be 100% sure we can always initialize
framebuffer so in the worst scenario we default to plain old VGA console
so the user can still use its own machine.

Therefore, the only remaining parts of VGA is in the GraphicsManagement
code to help driving the VGA text console if needed.
This commit is contained in:
Liav A 2022-07-09 08:58:57 +03:00 committed by Linus Groh
parent e39514721e
commit 3bd0106755
10 changed files with 30 additions and 233 deletions

View file

@ -85,9 +85,6 @@ set(KERNEL_SOURCES
Graphics/GraphicsManagement.cpp
Graphics/Intel/NativeDisplayConnector.cpp
Graphics/Intel/NativeGraphicsAdapter.cpp
Graphics/VGA/ISAAdapter.cpp
Graphics/VGA/PCIAdapter.cpp
Graphics/VGA/VGACompatibleAdapter.cpp
Graphics/VMWare/Console.cpp
Graphics/VMWare/GraphicsAdapter.cpp
Graphics/VMWare/DisplayConnector.cpp