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Kernel/Graphics: Remove VGA folder and its content
We never supported VGA framebuffers and that folder was a big misleading part of the graphics subsystem. We do support bare-bones VGA text console (80x25), but that only happens to be supported because we can't be 100% sure we can always initialize framebuffer so in the worst scenario we default to plain old VGA console so the user can still use its own machine. Therefore, the only remaining parts of VGA is in the GraphicsManagement code to help driving the VGA text console if needed.
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10 changed files with 30 additions and 233 deletions
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@ -9,7 +9,6 @@
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#include <AK/RefCounted.h>
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#include <AK/Types.h>
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#include <Kernel/Graphics/Console/Console.h>
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#include <Kernel/Graphics/VGA/VGACompatibleAdapter.h>
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namespace Kernel::Graphics {
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class VGAConsole : public Console {
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