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https://github.com/RGBCube/serenity
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3DFileViewer: Add magnification filters to texture menu
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00d527bc25
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1 changed files with 23 additions and 0 deletions
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@ -42,6 +42,7 @@ public:
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void set_wrap_s_mode(GLint mode) { m_wrap_s_mode = mode; }
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void set_wrap_s_mode(GLint mode) { m_wrap_s_mode = mode; }
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void set_wrap_t_mode(GLint mode) { m_wrap_t_mode = mode; }
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void set_wrap_t_mode(GLint mode) { m_wrap_t_mode = mode; }
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void set_texture_scale(float scale) { m_texture_scale = scale; }
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void set_texture_scale(float scale) { m_texture_scale = scale; }
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void set_mag_filter(GLint filter) { m_mag_filter = filter; }
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void toggle_show_frame_rate()
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void toggle_show_frame_rate()
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{
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{
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@ -103,6 +104,7 @@ private:
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GLint m_wrap_s_mode = GL_REPEAT;
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GLint m_wrap_s_mode = GL_REPEAT;
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GLint m_wrap_t_mode = GL_REPEAT;
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GLint m_wrap_t_mode = GL_REPEAT;
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float m_texture_scale = 1.0f;
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float m_texture_scale = 1.0f;
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GLint m_mag_filter = GL_NEAREST;
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};
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};
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void GLContextWidget::paint_event(GUI::PaintEvent& event)
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void GLContextWidget::paint_event(GUI::PaintEvent& event)
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@ -149,6 +151,7 @@ void GLContextWidget::timer_event(Core::TimerEvent&)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrap_s_mode);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrap_s_mode);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrap_t_mode);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrap_t_mode);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_mag_filter);
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if (!m_mesh.is_null())
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if (!m_mesh.is_null())
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m_mesh->draw(m_texture_scale);
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m_mesh->draw(m_texture_scale);
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@ -416,6 +419,26 @@ int main(int argc, char** argv)
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texture_scale_1_action->set_checked(true);
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texture_scale_1_action->set_checked(true);
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auto& texture_mag_filter_menu = texture_menu.add_submenu("Mag Filter");
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GUI::ActionGroup texture_mag_filter_actions;
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texture_mag_filter_actions.set_exclusive(true);
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auto texture_mag_filter_nearest_action = GUI::Action::create_checkable("&Nearest", [&widget](auto&) {
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widget.set_mag_filter(GL_NEAREST);
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});
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auto texture_mag_filter_linear_action = GUI::Action::create_checkable("&Linear", [&widget](auto&) {
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widget.set_mag_filter(GL_LINEAR);
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});
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texture_mag_filter_actions.add_action(*texture_mag_filter_nearest_action);
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texture_mag_filter_actions.add_action(*texture_mag_filter_linear_action);
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texture_mag_filter_menu.add_action(*texture_mag_filter_nearest_action);
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texture_mag_filter_menu.add_action(*texture_mag_filter_linear_action);
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texture_mag_filter_nearest_action->set_checked(true);
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auto& help_menu = window->add_menu("&Help");
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auto& help_menu = window->add_menu("&Help");
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help_menu.add_action(GUI::CommonActions::make_about_action("3D File Viewer", app_icon, window));
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help_menu.add_action(GUI::CommonActions::make_about_action("3D File Viewer", app_icon, window));
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