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https://github.com/RGBCube/serenity
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GameOfLife: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
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2 changed files with 9 additions and 21 deletions
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@ -7,6 +7,7 @@
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#include "BoardWidget.h"
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#include <Games/GameOfLife/GameOfLifeGML.h>
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#include <LibCore/System.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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@ -18,33 +19,20 @@
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#include <LibGUI/Toolbar.h>
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#include <LibGUI/ToolbarContainer.h>
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#include <LibGUI/Window.h>
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#include <unistd.h>
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#include <LibMain/Main.h>
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const char* click_tip = "Tip: click the board to toggle individual cells, or click+drag to toggle multiple cells";
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int main(int argc, char** argv)
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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if (pledge("stdio rpath recvfd sendfd unix", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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TRY(Core::System::pledge("stdio rpath recvfd sendfd unix", nullptr));
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auto app = GUI::Application::construct(argc, argv);
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auto app = GUI::Application::construct(arguments);
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if (pledge("stdio rpath recvfd sendfd", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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TRY(Core::System::pledge("stdio rpath recvfd sendfd", nullptr));
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if (unveil("/res", "r") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil(nullptr, nullptr) < 0) {
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perror("unveil");
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return 1;
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}
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TRY(Core::System::unveil("/res", "r"));
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TRY(Core::System::unveil(nullptr, nullptr));
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auto app_icon = GUI::Icon::default_icon("app-gameoflife");
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