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https://github.com/RGBCube/serenity
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WindowServer+LibGUI: Add a "drag move" event
This allows windows/widgets to learn when something is being dragged over them. They can then repaint themselves somehow to indicate that they are willing to accept a drop. Currently this is piggybacking somewhat on the mouse event mechanism in WindowServer. I'm not sure that's the best design but it seemed easier to do it this way right now.
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9 changed files with 71 additions and 8 deletions
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@ -24,8 +24,6 @@
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGfx/Palette.h>
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#include <LibGfx/SystemTheme.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Clipboard.h>
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@ -36,6 +34,8 @@
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#include <LibGUI/Widget.h>
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#include <LibGUI/Window.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/SystemTheme.h>
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//#define GEVENTLOOP_DEBUG
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@ -217,8 +217,12 @@ void WindowServerConnection::handle(const Messages::WindowClient::MouseMove& mes
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dbgprintf("WID=%d MouseMove %d,%d,%d\n", message.window_id(), message.mouse_position().x(), message.mouse_position().y(), message.wheel_delta();
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#endif
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if (auto* window = Window::from_window_id(message.window_id()))
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Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
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if (auto* window = Window::from_window_id(message.window_id())) {
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if (message.is_drag())
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Core::EventLoop::current().post_event(*window, make<DragEvent>(Event::DragMove, message.mouse_position(), message.drag_data_type()));
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else
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Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
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}
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}
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void WindowServerConnection::handle(const Messages::WindowClient::MouseDoubleClick& message)
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