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LibGUI: Close and cancel GDialog on escape
This is a small usability enhancement. If you press escape with a GDialog focused, it will now return its "Cancel" status.
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2 changed files with 16 additions and 0 deletions
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@ -1,5 +1,6 @@
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#include <LibGUI/GDesktop.h>
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#include <LibGUI/GDesktop.h>
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#include <LibGUI/GDialog.h>
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#include <LibGUI/GDialog.h>
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#include <LibGUI/GEvent.h>
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GDialog::GDialog(CObject* parent)
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GDialog::GDialog(CObject* parent)
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: GWindow(parent)
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: GWindow(parent)
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@ -40,6 +41,19 @@ void GDialog::done(int result)
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m_event_loop->quit(result);
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m_event_loop->quit(result);
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}
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}
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void GDialog::event(CEvent& event)
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{
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if (event.type() == GEvent::KeyUp) {
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auto& key_event = static_cast<GKeyEvent&>(event);
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if (key_event.key() == KeyCode::Key_Escape) {
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done(ExecCancel);
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return;
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}
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}
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GWindow::event(event);
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}
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void GDialog::close()
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void GDialog::close()
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{
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{
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GWindow::close();
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GWindow::close();
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@ -19,6 +19,8 @@ public:
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int result() const { return m_result; }
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int result() const { return m_result; }
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void done(int result);
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void done(int result);
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virtual void event(CEvent&) override;
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virtual void close() override;
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virtual void close() override;
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protected:
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protected:
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