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WindowServer: Rename Window::tiled() => tile_type() and add is_tiled()

This seems more consistent with naming conventions across the system
and makes conditionals easier to read.
This commit is contained in:
thankyouverycool 2022-02-07 13:06:28 -05:00 committed by Andreas Kling
parent d3c25b8ea2
commit 3d7e701451
4 changed files with 33 additions and 32 deletions

View file

@ -116,7 +116,8 @@ public:
bool is_fullscreen() const { return m_fullscreen; }
void set_fullscreen(bool);
WindowTileType tiled() const { return m_tiled; }
WindowTileType tile_type() const { return m_tile_type; }
bool is_tiled() const { return m_tile_type != WindowTileType::None; }
void set_tiled(Screen*, WindowTileType);
WindowTileType tile_type_based_on_rect(Gfx::IntRect const&) const;
void check_untile_due_to_resize(Gfx::IntRect const&);
@ -434,7 +435,7 @@ private:
bool m_moving_to_another_stack { false };
bool m_invalidate_last_render_rects { false };
Vector<i32> m_stealable_by_client_ids;
WindowTileType m_tiled { WindowTileType::None };
WindowTileType m_tile_type { WindowTileType::None };
Gfx::IntRect m_untiled_rect;
bool m_occluded { false };
RefPtr<Gfx::Bitmap> m_backing_store;