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WindowServer: Rename Window::tiled() => tile_type() and add is_tiled()
This seems more consistent with naming conventions across the system and makes conditionals easier to read.
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4 changed files with 33 additions and 32 deletions
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@ -532,7 +532,7 @@ Gfx::IntRect WindowFrame::rect() const
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Gfx::IntRect WindowFrame::constrained_render_rect_to_screen(const Gfx::IntRect& render_rect) const
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{
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if (m_window.is_maximized() || m_window.tiled() != WindowTileType::None)
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if (m_window.is_maximized() || m_window.is_tiled())
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return render_rect.intersected(Screen::closest_to_rect(rect()).rect());
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return render_rect;
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}
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