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WindowServer: Rename Window::tiled() => tile_type() and add is_tiled()

This seems more consistent with naming conventions across the system
and makes conditionals easier to read.
This commit is contained in:
thankyouverycool 2022-02-07 13:06:28 -05:00 committed by Andreas Kling
parent d3c25b8ea2
commit 3d7e701451
4 changed files with 33 additions and 32 deletions

View file

@ -797,7 +797,7 @@ bool WindowManager::process_ongoing_window_move(MouseEvent& event)
m_move_window->set_tiled(&cursor_screen, WindowTileType::Top);
} else if (is_resizable && event_location_relative_to_screen.y() >= desktop_relative_to_screen.bottom() - secondary_deadzone) {
m_move_window->set_tiled(&cursor_screen, WindowTileType::Bottom);
} else if (m_move_window->tiled() == WindowTileType::None) {
} else if (!m_move_window->is_tiled()) {
Gfx::IntPoint pos = m_move_window_origin.translated(event.position() - m_move_origin);
m_move_window->set_position_without_repaint(pos);
// "Bounce back" the window if it would end up too far outside the screen.
@ -941,7 +941,7 @@ bool WindowManager::process_ongoing_window_resize(MouseEvent const& event)
if (m_resize_window->rect() == new_rect)
return true;
if (m_resize_window->tiled() != WindowTileType::None) {
if (m_resize_window->is_tiled()) {
// Check if we should be un-tiling the window. This should happen when one side touching
// the screen border changes. We need to un-tile because while it is tiled, rendering is
// constrained to the screen where it's tiled on, and if one of these sides move we should
@ -1639,9 +1639,9 @@ void WindowManager::process_key_event(KeyEvent& event)
return;
}
if (event.key() == Key_Left) {
if (active_input_window->tiled() == WindowTileType::Left)
if (active_input_window->tile_type() == WindowTileType::Left)
return;
if (active_input_window->tiled() != WindowTileType::None) {
if (active_input_window->is_tiled()) {
active_input_window->set_untiled();
return;
}
@ -1651,9 +1651,9 @@ void WindowManager::process_key_event(KeyEvent& event)
return;
}
if (event.key() == Key_Right) {
if (active_input_window->tiled() == WindowTileType::Right)
if (active_input_window->tile_type() == WindowTileType::Right)
return;
if (active_input_window->tiled() != WindowTileType::None) {
if (active_input_window->is_tiled()) {
active_input_window->set_untiled();
return;
}