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LibJS: Always allocate ExecutionContext objects on the malloc heap

Instead of allocating these in a mixture of ways, we now always put
them on the malloc heap, and keep an intrusive linked list of them
that we can iterate for GC marking purposes.
This commit is contained in:
Andreas Kling 2023-11-27 16:45:45 +01:00
parent 845da3901d
commit 3dc5f467a8
38 changed files with 251 additions and 217 deletions

View file

@ -65,36 +65,36 @@ ThrowCompletionOr<Value> Interpreter::run(Script& script_record, JS::GCPtr<Envir
auto& global_environment = script_record.realm().global_environment();
// 2. Let scriptContext be a new ECMAScript code execution context.
ExecutionContext script_context(vm.heap());
auto script_context = ExecutionContext::create(vm.heap());
// 3. Set the Function of scriptContext to null.
// NOTE: This was done during execution context construction.
// 4. Set the Realm of scriptContext to scriptRecord.[[Realm]].
script_context.realm = &script_record.realm();
script_context->realm = &script_record.realm();
// 5. Set the ScriptOrModule of scriptContext to scriptRecord.
script_context.script_or_module = NonnullGCPtr<Script>(script_record);
script_context->script_or_module = NonnullGCPtr<Script>(script_record);
// 6. Set the VariableEnvironment of scriptContext to globalEnv.
script_context.variable_environment = &global_environment;
script_context->variable_environment = &global_environment;
// 7. Set the LexicalEnvironment of scriptContext to globalEnv.
script_context.lexical_environment = &global_environment;
script_context->lexical_environment = &global_environment;
// Non-standard: Override the lexical environment if requested.
if (lexical_environment_override)
script_context.lexical_environment = lexical_environment_override;
script_context->lexical_environment = lexical_environment_override;
// 8. Set the PrivateEnvironment of scriptContext to null.
// NOTE: This isn't in the spec, but we require it.
script_context.is_strict_mode = script_record.parse_node().is_strict_mode();
script_context->is_strict_mode = script_record.parse_node().is_strict_mode();
// FIXME: 9. Suspend the currently running execution context.
// 10. Push scriptContext onto the execution context stack; scriptContext is now the running execution context.
TRY(vm.push_execution_context(script_context, {}));
TRY(vm.push_execution_context(*script_context, {}));
// 11. Let script be scriptRecord.[[ECMAScriptCode]].
auto& script = script_record.parse_node();
@ -183,7 +183,7 @@ ThrowCompletionOr<Value> Interpreter::run(SourceTextModule& module)
void Interpreter::run_bytecode()
{
auto* locals = vm().running_execution_context().local_variables.data();
auto* locals = vm().running_execution_context().locals.data();
auto* registers = this->registers().data();
auto& accumulator = this->accumulator();
for (;;) {
@ -1269,7 +1269,7 @@ ThrowCompletionOr<void> TypeofVariable::execute_impl(Bytecode::Interpreter& inte
ThrowCompletionOr<void> TypeofLocal::execute_impl(Bytecode::Interpreter& interpreter) const
{
auto& vm = interpreter.vm();
auto const& value = vm.running_execution_context().local_variables[m_index];
auto const& value = vm.running_execution_context().local(m_index);
interpreter.accumulator() = PrimitiveString::create(vm, value.typeof());
return {};
}