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LibJS: Always allocate ExecutionContext objects on the malloc heap

Instead of allocating these in a mixture of ways, we now always put
them on the malloc heap, and keep an intrusive linked list of them
that we can iterate for GC marking purposes.
This commit is contained in:
Andreas Kling 2023-11-27 16:45:45 +01:00
parent 845da3901d
commit 3dc5f467a8
38 changed files with 251 additions and 217 deletions

View file

@ -16,7 +16,7 @@ namespace JS {
JS_DEFINE_ALLOCATOR(GeneratorObject);
ThrowCompletionOr<NonnullGCPtr<GeneratorObject>> GeneratorObject::create(Realm& realm, Value initial_value, ECMAScriptFunctionObject* generating_function, ExecutionContext execution_context, Bytecode::CallFrame frame)
ThrowCompletionOr<NonnullGCPtr<GeneratorObject>> GeneratorObject::create(Realm& realm, Value initial_value, ECMAScriptFunctionObject* generating_function, NonnullOwnPtr<ExecutionContext> execution_context, Bytecode::CallFrame frame)
{
auto& vm = realm.vm();
// This is "g1.prototype" in figure-2 (https://tc39.es/ecma262/img/figure-2.png)
@ -37,7 +37,7 @@ ThrowCompletionOr<NonnullGCPtr<GeneratorObject>> GeneratorObject::create(Realm&
return object;
}
GeneratorObject::GeneratorObject(Realm&, Object& prototype, ExecutionContext context, Optional<StringView> generator_brand)
GeneratorObject::GeneratorObject(Realm&, Object& prototype, NonnullOwnPtr<ExecutionContext> context, Optional<StringView> generator_brand)
: Object(ConstructWithPrototypeTag::Tag, prototype)
, m_execution_context(move(context))
, m_generator_brand(move(generator_brand))
@ -49,7 +49,6 @@ void GeneratorObject::visit_edges(Cell::Visitor& visitor)
Base::visit_edges(visitor);
visitor.visit(m_generating_function);
visitor.visit(m_previous_value);
m_execution_context.visit_edges(visitor);
if (m_frame.has_value())
m_frame->visit_edges(visitor);
}
@ -166,7 +165,7 @@ ThrowCompletionOr<Value> GeneratorObject::resume(VM& vm, Value value, Optional<S
// 8. Push genContext onto the execution context stack; genContext is now the running execution context.
// NOTE: This is done out of order as to not permanently disable the generator if push_execution_context throws,
// as `resume` will immediately throw when [[GeneratorState]] is "executing", never allowing the state to change.
TRY(vm.push_execution_context(generator_context, {}));
TRY(vm.push_execution_context(*generator_context, {}));
// 7. Set generator.[[GeneratorState]] to executing.
m_generator_state = GeneratorState::Executing;
@ -228,7 +227,7 @@ ThrowCompletionOr<Value> GeneratorObject::resume_abrupt(JS::VM& vm, JS::Completi
// 9. Push genContext onto the execution context stack; genContext is now the running execution context.
// NOTE: This is done out of order as to not permanently disable the generator if push_execution_context throws,
// as `resume_abrupt` will immediately throw when [[GeneratorState]] is "executing", never allowing the state to change.
TRY(vm.push_execution_context(generator_context, {}));
TRY(vm.push_execution_context(*generator_context, {}));
// 8. Set generator.[[GeneratorState]] to executing.
m_generator_state = GeneratorState::Executing;